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The Meaning of Video Games - Steven E. Jones

The Meaning of Video Games

Gaming and Textual Strategies

(Autor)

Buch | Softcover
198 Seiten
2008
Routledge (Verlag)
978-0-415-96056-4 (ISBN)
CHF 64,55 inkl. MwSt
Explores the ways in which textual studies concepts - authorial intention, the paratext, publishing history and the social text - can shed light on video games as more than formal systems. This book treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.
The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies.

Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

Steven E. Jones is Professor of English at Loyola University in Chicago. He is author of Against Technology (Routledge, 2006) and Satire and Romanticism, and he is editor of The Satiric Eye: Forms of Satire in the Romantic Period.

Introduction
1. The game of Lost
2. Collecting Katamari Damacy
3. The Halo universe
4. The game behind Facade

5. The Wii platform
6. Anticpating Spore

Notes

Selected Bibliography

Glossary

Index

Erscheint lt. Verlag 10.4.2008
Zusatzinfo 7 Halftones, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 294 g
Themenwelt Geisteswissenschaften Geschichte
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie Mikrosoziologie
ISBN-10 0-415-96056-8 / 0415960568
ISBN-13 978-0-415-96056-4 / 9780415960564
Zustand Neuware
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