Mental Health Virtual Reality (eBook)
272 Seiten
Wiley (Verlag)
978-1-394-27846-6 (ISBN)
Lese- und Medienproben
Thorough review of how virtual reality technology is transforming the field of mental health
MHVR: The Power of Immersive Worlds is an expansive and highly insightful exploration into the integration of virtual reality (VR) within the spectrum of mental health offerings. This book is not merely a collection of research and examples; it is a journey through the evolution of VR, tracing its origins from visionary fiction to a substantial, transformative tool in mental health therapy.
Written in a modular format with case studies included throughout, this book features contributions from well-known names in the fields of mental health and technology. Readers will learn about:
- How VR can help clients 'paint a picture' during therapy, such as with the help of the Apple Vision Pro and similar devices
- Various applications of VR in the field of mental health, from suicide assessment, treatment, and prevention, to addiction, to trauma therapy in warzones
- Hygiene practices in cybersecurity and data management to keep client data private, safe, and secure
MHVR: The Power of Immersive Worlds earns a well-deserved spot on the bookshelves of all mental health professionals seeking state-of-the-art knowledge to help improve patient outcomes, as well as all curious individuals seeking to understand more about the latest VR developments and how they can be used to change the world for the better.
Jessica Stone, PhD, RPT-S?, is a licensed psychologist working in a private practice setting in Colorado. She has been a practitioner, professor, presenter, mentor, and author for more than 25 years. She has a particular interest in therapeutic digital tools, specifically virtual reality, tablets, and consoles.
About the Authors
Dr. Rachel A. Altvater (Psy.D., RPT‐S™), is an award‐winning, pioneering expert, leader, researcher, international trainer, author, and supervisor in the field of play therapy. She is a licensed psychologist in the Baltimore–Washington metropolitan area (Maryland, Washington, DC, and Virginia), and she holds national certifications as a Registered Play Therapist–Supervisor™ and Certified Clinical Trauma Professional. She is the owner of Creative Psychological Health Services, co‐owner of North Star Creations, president of the Maryland/DC Association for Play Therapy, editorial advisory board member for the International Journal of Play Therapy®, and clinical consultant for Hopscotch. Dr. Altvater authored the book Perspective: Contemplating the Complexities of Our Realities, published her research in the International Journal of Play Therapy on technology use in play therapy, and is a contributing author in numerous scholarly texts on implementing digital technologies in play therapy practice.
Leslie Baker, MFT, NCC, RPT‐S™, is a licensed marriage and family therapist with over 30 years of experience in mental health. Previous to creating her group practice, Leslie spent over 20 years providing graduate‐level education as a faculty associate professor and retired as lead area chair in Master University of Phoenix in San Jose, California. She is currently the owner/executive director of Therapy2Thrive® Marriage and Family Counseling Center, Inc., where she provides treatment, consultation, and supervision. Leslie is a certified Gottman Therapist since 2016 and became a certified Suicide Bereavement Clinician since 2017. Her work with families focuses on topics of loss and grief, trauma, suicide, homicide, and virtual reality in therapy. Leslie presents internationally. She is the author of Healing Feelings: A Healing Story for Children Coping with a Grownup's Mental Illness' and the co‐author of many other publications. Leslie is an active member of Mental Health Virtual Reality (MHVR). She is a member of the Association for Play Therapy, California Association for Play Therapy, California Association for Marriage and Family Therapists (CAMFT), and East Bay CAMFT and World Association of Sand Therapy Professionals®.
Janelle Barrera, MPH, is a research manager at doxy.me and a research coordinator at the University of South Florida. She has a background in public health with a concentration on health education. Her research interest is to integrate public health and health technology, with a particular focus on developing/evaluating health technologies to improve access to quality care in minority and underserved populations and reach health equity. Her current research focus on the cultural competence of telemental health providers.
Ehud Bodner, is a full professor at Bar‐Ilan University, Israel. Between October and April 2024, he joined voluntarily the Israeli Defense Forces (IDF) and treated on an individual and group basis soldiers with ASD and PTSD. Ehud is a staff member of the Department of Social and Health Sciences and the Music Department. His main research interest is gerontology. He concentrates on models delineating the relationship between ageism and other perceptions of aging, and on various aspects of health and mental health among older adults. In the field of psychology of music, he studied the social and the musical components enabling music to unite people in social groups. He also focused on emotion regulation through music in young and older adults. In his second academic career, he published around 150 peer‐reviewed papers and 12 chapters in edited books. Ehud’s first career began as a clinical and medical psychologist working with rear and combatant soldiers and ended as the head of the research branch in the Medical Corps of the IDF. Over the last 30 years, he is using CBT and hypnosis in his work with young and older patients with anxiety disorders, PTSD, somatization, depression, and personality disorders. He is also supervising clinicians. Since 2022 he became involved in virtual reality (VR) projects with international and local colleagues and with his graduate students and is incorporating VR in clinical practice. He believes researchers and psychotherapists can implement their clinical experience in innovative VR simulations for the benefit of their patients.
Brian E. Bunnell, is assistant professor of Psychiatry at the University of South Florida (USF) and a licensed psychologist in Florida. He co‐founded and is chief executive officer of Adhere.ly LLC and is director of research for doxy.me. His expertise is in mixed methods research and implementation science approaches to improve the assessment and treatment of anxiety, depression, PTSD, stress, and sleep across the developmental spectrum, with a particular focus on developing and evaluating health technology solutions to improve access and quality of care (e.g., telemedicine, eHealth, mHealth, artificial intelligence, virtual reality).
DeAnne C. Canieso, PhD, MPH, is currently a Rehabilitation Services Administration Scholar and Clinical Rehabilitation Counselor student at the University of North Carolina, Chapel Hill, with research interest in the application of XR for veterans with PTSD and co‐occurring chronic illness. She has more than 15 years of experience in communication and health tech, with additional managerial and public affairs work in government agencies and health policy organizations. She received her PhD from George Mason University in Health Communication, where her research explored expectancy violations and emotion features of mental health narratives in tech‐mediated communication.
Ikseon Choi, is a professor and assistant dean of Education Systems Science at the Nell Hodgson Woodruff School of Nursing at Emory University. Before joining Emory, he was a professor of learning, design, and technology at the University of Georgia’s Mary Frances Early College of Education. During his tenure at UGA, he led the SAVE (Situation‐based Authentic Virtual Environments) Research Group (formerly known as Case‐based e‐Learning Research Group) for over 20 years, and more than 30 graduate students received intensive mentorship through various projects. He was also a founding director of an interdisciplinary research lab, Research And Innovation in Learning (RAIL), which focuses on the intersection between learning and technology to create innovative educational solutions (e.g., new curricula, instructional methods, learning technology, educational systems, and so forth) to address urgent educational issues at local, societal, and global levels. He promotes and practices “socially responsible and responsive educational research,” through which he tries to impact education practices at all levels.
Mollie Cummins, PhD, RN, FAAN, FACMI, holds a PhD in nursing science and information science from Indiana University and studied methods of complexity science including agent‐based modeling and network analysis at the Santa Fe Institute. Prior to her career in informatics, she practiced as an emergency nurse and family nurse practitioner. She has made numerous scholarly contributions in informatics, particularly in the areas of data science, exposure health informatics, and telemedicine.
George Deac, co‐founded 8agora and leads the VR/AR Engineering Group as chief technology officer. Building his software engineering career over the past two decades, he initially focused on developing software for multimedia applications, combining his skills in design, 3D modeling, video graphics with programming skills, and his experience in streaming solutions. After experiencing online TV solutions and streaming platforms, in 2015 he developed the first virtual reality (VR) platform for training and since then has been involved in numerous VR projects, working continuously to improve it. Current version of 8agora (an open and decentralized metaverse) is running in the cloud and granting users web‐based remote access to the client application from any device with low power consumption and minimal internet bandwidth requirements. His overarching goal is to democratize the metaverse, making it a potent and accessible tool for everyone. In essence, his work seeks to redefine the landscape of social VR, transforming it into a dynamic platform for enhanced collaboration, connectivity, and productivity. The fusion of advanced technologies within a user‐friendly interface opens new avenues for diverse industries and individuals, making the metaverse an inclusive and powerful resource. He has also been involved in data management and digital twin technologies for Industry 4.0 for the past six years, with a PhD in this field.
Svetlana Dragayeva, is the founder and CEO of Fountain Digital Labs and Virry Health, an ethical tech company specializing in VR products for mental health and neurodegenerative diseases. With a background of 10 years in film production as an executive producer, Svetlana also serves as a producer for ambitious projects across various domains. Currently based in London, she originally hails from Odessa, Ukraine. Svetlana holds degrees in cognitive linguistics, politics, cultural studies, and narratology, and has also taught film at OSU. She has been honored with a BAFTA award, two Webby awards, and a Lovies award. Additionally, she was recognized as one of the 100 most influential people in London by Evening...
Erscheint lt. Verlag | 7.1.2025 |
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Sprache | englisch |
Themenwelt | Geisteswissenschaften ► Psychologie ► Klinische Psychologie |
Schlagworte | Extended Reality • Mental Health • mental health data • mental health patients • online therapy • spatial computing • Suicide Prevention • technology mental health • therapy technology • therapy tools • Virtual Reality • VR • VR Therapy • XR |
ISBN-10 | 1-394-27846-2 / 1394278462 |
ISBN-13 | 978-1-394-27846-6 / 9781394278466 |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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