Simulated And Virtual Realities
Elements Of Perception
Seiten
1995
Taylor & Francis Ltd (Verlag)
978-0-7484-0129-1 (ISBN)
Taylor & Francis Ltd (Verlag)
978-0-7484-0129-1 (ISBN)
This text presents state-of-the-art reviews of the current understanding of human perceptual processes and their implications for virtual reality. It provides a "toolkit" for developing virtual reality and offers an agenda for future research in the
Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
K. Carr, R. England
Communication; visualization, origins of virtual environments' performance and trade-off vision and the physics of natural images; psycho-physics; visual array; visual cues; simulation; devices; colour; spatial and temporal aliasing; head tracking; effects of lag; accommodation; visuo- motor coordination; cognition; designing VR systems; sociological issues - images and ideology.
Erscheint lt. Verlag | 3.8.1995 |
---|---|
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 512 g |
Themenwelt | Geisteswissenschaften ► Psychologie ► Allgemeine Psychologie |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
ISBN-10 | 0-7484-0129-6 / 0748401296 |
ISBN-13 | 978-0-7484-0129-1 / 9780748401291 |
Zustand | Neuware |
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