The History of the GPU - Steps to Invention
Springer International Publishing (Verlag)
978-3-031-10967-6 (ISBN)
Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC.
This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics-exploding nuclear bombs in computers instead of the atmosphere.
A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU.
Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
Dr. Jon Peddie is a recognized pioneer in the graphics industry, President of Jon Peddie Research, and named one of the world's most influential analysts. Peddie has been an ACM distinguished speaker and is currently an IEEE Distinguished visitor. He lectures at numerous conferences and universities on topics about graphics technology and the emerging trends in digital media technology. Former President of Siggraph Pioneers, he serves on the advisory boards of several conferences, organizations, and companies and contributes articles to numerous publications. In 2015, he was given the Life Time Achievement award from the CAAD society. Peddie has published hundreds of papers to date; and authored and contributed to eleven books, His most recent books are, "Augmented Reality, where we all will live", "Ray Tracing, a Tool for all".
1 Introduction.- 2 1980-1989, Graphics Controllers on Other Platforms.- 3 1980-1989, Graphics Controllers on PCs.- 4 1990-1995, Graphics Controllers on PCs.- 5 1990 to 1999 Graphics Controllers on Other Platform.- 6 1996-1999, Graphics Controllers on PCs.- 7 What is a GPU?.- Appendix A: Definitions.- Appendix B: Acronyms.
Erscheinungsdatum | 05.01.2023 |
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Zusatzinfo | XXXI, 399 p. 226 illus., 208 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 728 g |
Themenwelt | Geschichte ► Teilgebiete der Geschichte ► Technikgeschichte |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Central Processing Unit (CPU) • Computer-Aided Design • Computer Graphics • GPU Development • Graphics Controllers • Graphics Processing Unit (GPU) • Moore's law |
ISBN-10 | 3-031-10967-8 / 3031109678 |
ISBN-13 | 978-3-031-10967-6 / 9783031109676 |
Zustand | Neuware |
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