The Cambridge Handbook of Cyber Behavior 2 Volume Paperback Set
Cambridge University Press
978-1-316-61695-6 (ISBN)
Human behavior in cyber space is extremely complex. Change is the only constant as technologies and social contexts evolve rapidly. This leads to new behaviors in cybersecurity, Facebook use, smartphone habits, social networking, and many more. Scientific research in this area is becoming an established field and has already generated a broad range of social impacts. Alongside the four key elements (users, technologies, activities, and effects), the text covers cyber law, business, health, governance, education, and many other fields. Written by international scholars from a wide range of disciplines, this handbook brings all these aspects together in a clear, user-friendly format. After introducing the history and development of the field, each chapter synthesizes the most recent advances in key topics, highlights leading scholars and their major achievements, and identifies core future directions. It is the ideal overview of the field for researchers, scholars, and students alike.
Zheng Yan is Associate Professor at University at Albany, State University of New York, USA. He is the author of Publishing Journal Articles (2020), Mobile Phone Behavior (2017), Encyclopedia of Mobile Phone Behavior (2015), and Encyclopedia of Cyber Behavior (2012). He is also the founding editor of Human Behavior and Emerging Technologies.
Contents; List of figures; List of tables; List of contributors; Preface Zheng Yan; Part I. Users in Cyber Behavior Yukang Xue and Lin Zhu: 1. The internet is for everyone Vint Cerf; 2. Cyber behavior of the net generation Louis Leung and Cheng Chen; 3. Digital divide among k-12 students Jennifer E. Dolan; 4. Cyber behavior for child and adolescent development Hui Li, Fuxing Wang, and Kaveri Subrahmanyam; 5. Online celebrities and cyber marketing Elmira Djafarova; 6. Cyber-bullying in Greece Constantinos M. Kokkinos and Nafsika Antoniadou; 7. Cyber partner abuse Sarah Taylor and Yan Xia; Part II. Technologies in Cyber Behavior Lin Zhu and Yukang Xue: 8. Social media in tourism and hospitality Benxiang Zeng and Rolf Gerritsen; 9. Serious games and cyber behavior Elizabeth A. Boyle, Thomas Hainey, and James M. E. Boyle; 10. Mobile games for learning Filippos Giannakas, Andreas Papasalouros, Georgios Kambourakis, Stefanos Gritzalis, and Ioannis Voyiatzis; 11. Computer simulations in science education Amanda L. Gonczi, Lara K.T. Smetana, and Randy L. Bell; 12. Immersive technologies Jorge Bacca-Acosta, Paul Anirban Palm, Cecilia Avila-Garzon, and Ramon Fabregat Gesa; 13. Virtual worlds through virtual reality and augmented reality Karolina Małagocka, Grzegorz Mazurek and Andreas Kaplan; 14. Electronic activity monitoring Zakkoyya H. Lewis and Ursela S. Christopherson; 15. Voice-powered artificial intelligence Francesca Pucciarelli and Andreas Kaplan; 16. Emails and cyber work Rita Mano; Part III. Activities in Cyber Behavior Lin Zhu and Yukang Xue: 17. Adolescents' use of digital health information Karen M. Scott, Jaimie L. Freeman, Tiffany B. Allen, and Patrina H. Y. Caldwell; 18. Cybertourism Marios Sotiriadis; 19. Online reviews and consumer decisions Rae Yule Kim; 20. Generation z and digital marketing Anni Katriina Mäkitalo, Heikki Karjaluoto, and Outi Niininen; 21. Pitfalls of social interaction in online group learning Karel Kreijns, Joshua Weidlich, and Paul A. Kirschner; 22. Social virtual environments for neuroscience and mental health Andrea Gaggioli, Thomas D. Parsons, and Giuseppe Riva; 23. Social media in the workplace Victoria Brown, Marc Cubrich, and Daly Vaughn; 24. Social media and political participation Thomas J. Johnson and Taeyoung Lee; 25. Crisis informatics Christian Reuter and Marc-André Kaufhold; 26. Online dating Sabrina A. Huang and Jeffrey Hancock; 27. Digital religion Adam Bajan and Heidi A. Campbell; 28.Cyberbullying Peter K. Smith; Part IV. Effects in Cyber Behavior Yukang Xue and Lin Zhu: 29. Social media and psychological well-being Chia-chen Yang and Pavica Sheldon; 30. Video game effects Whitney DeCamp, Rebecca Sevin, Kevin Daly, and Ryan Castillo; 31. Serious games in mental health treatment Jessica Huss and Christiane Eichenberg; 32. Gaming disorder Cecilia Cheng and Ka-wai Alison Li; 33. Problematic mobile phone use José de Sola, Hernán Talledo, Gabriel Rubio, and Fernando Rodríguez de Fonseca; 34. Treatment and interventions for addictive behaviors in cyberspace Wen Li (Vivien) Anthony and Eric Garland; 35. Electronic aggression Jacek Pyżalski; 36. Cyberbullying in the 21st century schools Izabela Zych, Rosario Del Rey, and Rosario Ortega-Ruiz; 37. Hate speech and adolescents Sebastian Wachs, Michelle F. Wright, and Jun Sung Hong; 38. Cyber racism Ana-Maria Bliuc, Nicholas Faulkner, Andrew Jakubowicz, and Craig McGarty; 39. Cyberdeception Amber N. Schroeder and Julia H. Whitaker.
Erscheint lt. Verlag | 9.11.2023 |
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Reihe/Serie | Cambridge Handbooks in Psychology |
Verlagsort | Cambridge |
Sprache | englisch |
Maße | 176 x 256 mm |
Gewicht | 2310 g |
Themenwelt | Geisteswissenschaften ► Psychologie ► Verhaltenstherapie |
ISBN-10 | 1-316-61695-9 / 1316616959 |
ISBN-13 | 978-1-316-61695-6 / 9781316616956 |
Zustand | Neuware |
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