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Game Writing

Narrative Skills for Videogames

Dr. Chris Bateman (Herausgeber)

Buch | Hardcover
456 Seiten
2021 | 2nd edition
Bloomsbury Academic USA (Verlag)
978-1-5013-4895-2 (ISBN)
CHF 165,85 inkl. MwSt
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As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Chris Bateman is an award-winning narrative designer who has worked on more than sixty game projects as writer and game designer. He won the IGDA's MVP Award for his work founding and running their highly-successful Game Writers Special Interest Group, and was the first person in the world to receive a doctorate in the aesthetics of play and games.

About the Authors
Preface
Acknowledgments

1. Introduction to Game Narrative
Richard Dansky

2. The Basics of Narrative
Stephen Jacobs

3. Writing for Games
Richard Boon

4. Nonlinear Game Narrative
Mary DeMarle

5. Keeping the Player on Track
Chris Bateman

6. Game Characters
Andrew S. Walsh

7. Cut Scenes and Scripted Events
Richard Dansky

8. Writing Comedy for Videogames
Ed Kuehnel and Matt Entin

9. Writing for Licenses
James Swallow

10. The Needs of the Audience
Rhianna Pratchett

11. Beware of the Localization
Tim Langdell

12. Adding Magic: The Voice Actors
Coray Seifert

13. Interchangeable Dialogue Content
Dr. Ernest Adams

14. Dialogue Engines
Chris Bateman

15. Massively Multiplayer Storytelling
Dr. Richard A. Bartle

16. The Tales Cities Tell
Dr. Konstantinos Dimopoulos

17. Interactive Script Formats
Wendy Despain

18. The Avatar and the Player’s Mask
Chris Bateman

Glossary
References
Index

Erscheinungsdatum
Zusatzinfo 55 bw illus
Verlagsort New York
Sprache englisch
Maße 156 x 235 mm
Gewicht 807 g
Themenwelt Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-5013-4895-7 / 1501348957
ISBN-13 978-1-5013-4895-2 / 9781501348952
Zustand Neuware
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