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Cyberpsychology - Kent L. Norman

Cyberpsychology

An Introduction to Human-Computer Interaction

(Autor)

Buch | Hardcover
553 Seiten
2017 | 2nd Revised edition
Cambridge University Press (Verlag)
978-1-107-10254-5 (ISBN)
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This textbook uses clear, non-technical language to give students in psychology and computer science a comprehensive understanding of the human-computer interface. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge research with engaging illustrations, examples, and discussion questions.
This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the material relates to their lives. Topics addressed include: human factors of input devices, and the basics of sensation and perception; memory and cognitive issues of users navigating their way through interfaces; communication via programming languages and natural speech interaction; cyberpathologies such as techno-stress and Internet addiction disorders; and challenges surrounding automation and artificial intelligence. This thoroughly updated second edition features new chapters on virtual reality and cybersecurity; expanded coverage of social media, mobile computing, e-learning, and video games; and end-of-chapter review questions that ensure students have mastered key objectives.

Kent Norman is Associate Professor of Psychology and Director of the Laboratory for Automation Psychology and Decision Processes at the University of Maryland, College Park. He is a founding member of the Human-Computer Interaction Laboratory in the College of Information Studies. He is the author or coauthor of more than eighty journal articles and book chapters, and his research has been funded by organizations such as the United States Census Bureau and the National Science Foundation. He developed HyperCourseware™, a web-based prototype, and coauthored the Questionnaire for User Interaction Satisfaction (QUIS™), a tool to assess users' subjective satisfaction with specific aspects of the human-computer interface.

Part I. Fundamentals: 1. Introduction: importance, implications, and historical perspectives; 2. Fundamentals: biological and technological bases; 3. Theoretical approaches: models and metaphors; 4. Research: modes and methods; Part II. Systems: 5. Sensory-motor interfaces: input and output; 6. Virtual environments; 7. Learning and memory, transfer and interference; 8. Thinking and problem solving; 9. Language and programming; Part III. Relationships: 10. Individual differences: people, performance, and personality; 11. Motivation, emotion, and affective computing; 12. Social media and interpersonal relations; 13. Cyberpathologies and cybertherapies; Part IV. Applications: 14. Automation and artificial intelligence; 15. Assistive technologies; 16. Video games and entertainment; 17. Technology and education; 18. Cybersecurity; 19. The future: the ultimate human-computer interface.

Erscheinungsdatum
Zusatzinfo Worked examples or Exercises; 50 Tables, black and white; 72 Halftones, black and white; 89 Line drawings, black and white
Verlagsort Cambridge
Sprache englisch
Maße 262 x 181 mm
Gewicht 1290 g
Themenwelt Geisteswissenschaften Psychologie
ISBN-10 1-107-10254-5 / 1107102545
ISBN-13 978-1-107-10254-5 / 9781107102545
Zustand Neuware
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