Resolving the Gamer’s Dilemma
Springer International Publishing (Verlag)
978-3-319-46594-4 (ISBN)
This book provides an incredibly thorough and systematic analysis and evaluation of the gamer's dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. Thebook will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.
Garry Young is Senior Lecturer in Psychology at Nottingham Trent University, UK. His research and teaching focus is the ethics of enacting real-life taboos within virtual environments such as video games, the phenomenology of delusions and embodied cognition. He has published widely on topics including ethics in video games, notions of self in cyberspace, the Capgras and Cotard delusions, and differences between procedural and declarative knowledge.
Chapter 1. Introducing the Gamer's Dilemma.- Chapter 2. Social Convention and the Likelihood of Harm: Luck's Initial Attempts at Resolving the Dilemma.- Chapter 3. Motivation, Discrimination and Special Status: Luck's Further Attempts at Resolving the Dilemma.- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel's attempt at Resolving the Dilemma.- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma.- Chapter 6. A New Approach to Resolving the Gamer's Dilemma: Applying Constructive Ecumenical Expressivism.
"Young brings together the dilemma and the three best known responses to it and analyzes them all, to provide the reader with a new perspective on this issue as well as contributing his own novel attempt at resolving the dilemma. ... useful to academics, gamers, and to anyone interested in the philosophy of video games. ... recommend this book to anyone specifically interested in the Gamer's Dilemma or as an interesting introduction to the philosophy of video games ... ." (Ryan Dennison, Ethics and Information Technology, Vol. 19, 2017)
“Young brings together the dilemma and the three best known responses to it and analyzes them all, to provide the reader with a new perspective on this issue as well as contributing his own novel attempt at resolving the dilemma. … useful to academics, gamers, and to anyone interested in the philosophy of video games. … recommend this book to anyone specifically interested in the Gamer’s Dilemma or as an interesting introduction to the philosophy of video games … .” (Ryan Dennison, Ethics and Information Technology, Vol. 19, 2017)
Erscheinungsdatum | 06.12.2016 |
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Reihe/Serie | Palgrave Studies in Cyberpsychology |
Zusatzinfo | V, 139 p. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 148 x 210 mm |
Gewicht | 332 g |
Themenwelt | Geisteswissenschaften ► Psychologie ► Psychoanalyse / Tiefenpsychologie |
Schlagworte | Behavioral Science and Psychology • Computer crime, cybercrime • Crime and criminology • Crime and Society • cybercrime • Ethics and moral philosophy • morality of gaming • Moral Philosophy • online taboos • Paedophilia • Personality and Social Psychology • Psychology of gender • Psychology: sexual behaviour • Psychology: the self, ego, identity, personality • sexual behavior • Sexual behaviour • Taboo • video games • virtual crime • virtual murder |
ISBN-10 | 3-319-46594-5 / 3319465945 |
ISBN-13 | 978-3-319-46594-4 / 9783319465944 |
Zustand | Neuware |
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