Gamer Psychology and Behavior
Springer International Publishing (Verlag)
978-3-319-29903-7 (ISBN)
This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
Barbaros Bostan is an Associate Professor in the Information Systems Department at the Yeditepe University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, gaming motivations and player profiling. Bostan has teaching experience in the areas of computer games, computer networks and interactive narrative. He is a member of the ACM, Computers in Entertainment Editorial Board.
Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach.- Why Games Are Fun? The Reward System in the Human Brain.- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief.- Goal-Directed Player Behavior in Computer Games.- Designing and Playing to Protest: Looking Back to Gezi Games.- Psychological Player Profiling with Action Patterns.- Game Design and Gamer Psychology.- Self-Determination Theory in Game Contexts.- Explorations in Player Motivations: Gamer Profiles.
Erscheinungsdatum | 08.10.2016 |
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Reihe/Serie | International Series on Computer, Entertainment and Media Technology |
Zusatzinfo | XIV, 153 p. 29 illus., 25 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 414 g |
Themenwelt | Geisteswissenschaften ► Psychologie |
Mathematik / Informatik ► Informatik ► Betriebssysteme / Server | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Computer Games • Computer Science • Gameplay • Games Psychology • Goal-directed behavior • Player behavior • Player motivations • Player profiling • Player types • Play styles • Psychology • Psychology, general • user interfaces and human computer interaction |
ISBN-10 | 3-319-29903-4 / 3319299034 |
ISBN-13 | 978-3-319-29903-7 / 9783319299037 |
Zustand | Neuware |
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