Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Character Development And Storytelling For Games - Lee Sheldon

Character Development And Storytelling For Games

(Autor)

Buch | Softcover
496 Seiten
2013 | 2nd edition
Delmar Cengage Learning (Verlag)
978-1-4354-6104-8 (ISBN)
CHF 106,45 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Written by a professional game writers who also teaches his craft, Lee Sheldon combines his experience and expertise in this updated edition of CHARACTER DEVELOPMENT AND STORYTELLING FOR GAMES. New examples, new game types, and new challenges throughout the text highlight the fundamental importance of characters and storytelling in every type of game. Sheldon emphasizes the importance of creative instinct and listening to the inner voice that guides successful game designers and writers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Lee Sheldon is Associate Professor and Co-Director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. He has written and designed more than two dozen commercial and applied video games and MMOs. His most recent book from Course Technology PTR is The Multiplayer Classroom: Designing Coursework as a Game. Lee began his academic career at Indiana University, where he instituted the practice of designing classes as multiplayer games, and wrote and designed the alternate reality games in the Skeleton Chase series. Most recently, Lee was lead writer/designer on three games based on Agatha Christie novels, lead writer on Star Trek: Infinite Space, and lead writer on Zynga’s Facebook game Indiana Jones Adventure World and an upcoming Kinect game for Harmonix. He is head of the team that is building the Emergent Reality Lab at Rensselaer, a mixed reality space for research and education; lead writer and design consultant on a game teaching math; and lead writer/designer of games teaching Chinese and business ethics. Before his career in video games, Lee wrote and produced over 200 popular television shows, including Star Trek: The Next Generation and Charlie’s Angels.

Introduction.
Part I. BACKGROUND.
1. Myths and Equations.
2. The Story Remains the Same.
Part II. CREATING CHARACTERS.
3. Respecting Characters.
4. Character Roles.
5. Character Traits.
6. Character Encounters.
Part III. TELLING STORY.
7. Once Upon a Time.
8. Respecting Story.
9. Bringing the Story to Life.
10. Story Chiropractics.
11. Editing.
12. The Roots of a New Storytelling.
13. Modular Storytelling.
Part IV. GAMES PEOPLE PLAY TODAY.
14. Types vs. Genres.
15. Console Games.
16. Casual Games.
17. Social Games.
18. Virtual Worlds.
19. Applied (Serious) Games.
20. Real World Games.
Part V. REFLECTIONS.
21. The Responsible Writer.
Part VI. APPENDICES.
Appendix A. Opinionated Bibliography.
Appendix B. Developer Primer on Building Writing Teams.
Index.

Verlagsort Clifton Park
Sprache englisch
Maße 188 x 231 mm
Gewicht 1075 g
Themenwelt Schulbuch / Wörterbuch Wörterbuch / Fremdsprachen
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4354-6104-5 / 1435461045
ISBN-13 978-1-4354-6104-8 / 9781435461048
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85