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Computer Animation - Rick Parent

Computer Animation

Algorithms and Techniques

(Autor)

Buch | Hardcover
552 Seiten
2001
Morgan Kaufmann Publishers In (Verlag)
978-1-55860-579-4 (ISBN)
CHF 99,95 inkl. MwSt
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Provides a theoretical orientation on computer animation that you can put to work in development or customization project. This work also provides guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you success.
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.

ForewordPrefaceChapter 1 - IntroductionChapter 2 - Technical BackgroundChapter 3 - Interpolation and Basic TechniquesChapter 4 - Advanced AlgorithmsChapter 5 - Natural PhenomenaChapter 6 - Modeling and Animating Articulated FiguresAppendix A - Rendering IssuesAppendix B - Background Information and TechniquesIndexAbout the Author

Erscheint lt. Verlag 22.8.2001
Reihe/Serie The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Verlagsort San Francisco
Sprache englisch
Maße 187 x 235 mm
Gewicht 1100 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Kunst / Musik / Theater Film / TV
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Weitere Themen CAD-Programme
Technik Bauwesen
ISBN-10 1-55860-579-7 / 1558605797
ISBN-13 978-1-55860-579-4 / 9781558605794
Zustand Neuware
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