Narration in the Video Game
An Apologia of Interactive Storytelling, and anApology to Cut-Scene Lovers.
Seiten
2008
VDM Verlag Dr. Müller e.K.
978-3-639-09139-7 (ISBN)
VDM Verlag Dr. Müller e.K.
978-3-639-09139-7 (ISBN)
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Do video games tell stories? And if they do, how andwhy do they do so? In this study, Dominic Arsenaulttakes the reader through the battlefield of ludologyand narratology in video game studies, and argues fora radically new narratological conception of thevideo game. Like a Starcraft Zerg Drone, he extractsideas from the rich veins of new media and video gamestudies, along with the latest developments ofnarratology and French film theory, and morphs themin with his own personal historical insights andgameplay experience with video games andpen-and-paper role-playing games. The resultingtheoretical approach finds that narration, as aprocess, is intrinsic to video game playing,independently of the "cut-scenes" usually much toutedby the proponents of interactive storytelling.Academics with an interest in video game studies,narratology or new media will find here a novelperspective on a well-researched subject, whilelike-minded students and amateur, professional andprospective game developers will also appreciate thequick, efficient and readable introduction to thesehot topics.
Arsenault Dominic Dominic Arsenault is a lifelong gamer and has briefly worked as awriter in the industry. He has since plunged into video gamestudies at the Université de Montréal, where he works onnarration, immersion, and genre. He participates in researchprojects and teaches on these subjects. He (and his works) can befound online @ www.le-ludophile.com.
Sprache | englisch |
---|---|
Maße | 150 x 220 mm |
Gewicht | 145 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Allgemeines / Lexika |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 3-639-09139-6 / 3639091396 |
ISBN-13 | 978-3-639-09139-7 / 9783639091397 |
Zustand | Neuware |
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