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Mentoring Digital Media Projects - Patrick Parra Pennefather

Mentoring Digital Media Projects

Project-Based Learning and Teaching for Professional Development
Buch | Softcover
301 Seiten
2022 | 1st ed.
Apress (Verlag)
978-1-4842-8797-2 (ISBN)
CHF 52,40 inkl. MwSt
Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings.

Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments. 
Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members 



What You'll Learn







Understand the difference between mentoring and teaching

Design thinking strategies to better identify where, when and how you can help and mentor others
Build mentoring pipelines, end-to end, especially in post-secondary learning environments
Create emerging technology projects with teams






Who This Book Is For



Digital media professionals (game, web development, XR, mobile, IoT, etc.) who have experience working in teams in their specific discipline and who want to mentor others. 

Patrick Parra Pennefather is an Assistant Professor at the University of British Columbia within the Faculty of Arts and Faculty in Residence at the Emerging Media Lab. His research is focused on Collaborative Learning Practices, Digital Media, Sound Design, Mixed Reality and Agile Software Development. Patrick also works with learning organizations and technology companies around the world to design learning that meets the needs of diverse communities to aid the development of the next generation of technology designers and developers

1. Know the Territory: Teaching and Mentoring in PjBL Environments.- 2. Know yourself as Mentor.- 3. Know Yourself as Teacher: Designing Teaching Activities from What you Know.- 4. Know the Patterns of Mentoring and Teaching Interactions.- 5. Know What Needs to be Taught and Mentored in PjBL.- 6. Know Your Mentoring Strategies.- 7. Know the PjBL Development Pipeline.- 8. Know the Core Features of PjBL.- 9. Know How to Assess Learners.- 10. Know-How to Anticipate and Remove Obstacles.

Erscheinungsdatum
Zusatzinfo 64 Illustrations, color; 10 Illustrations, black and white; XXVII, 301 p. 74 illus., 64 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Web / Internet
Sozialwissenschaften Pädagogik
Wirtschaft Betriebswirtschaft / Management Personalwesen
Wirtschaft Betriebswirtschaft / Management Projektmanagement
Wirtschaft Betriebswirtschaft / Management Unternehmensführung / Management
Schlagworte Agile • Learning Design • learning frameworks • Mentoring • professional development • Project-based learning • Skill Development
ISBN-10 1-4842-8797-5 / 1484287975
ISBN-13 978-1-4842-8797-2 / 9781484287972
Zustand Neuware
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