Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Für diesen Artikel ist leider kein Bild verfügbar.

Effects of InGame-Advertising within a strategy computer game

An experimental study based on the advertising effects path model within a World in Conflict: Soviet Assault mission

(Autor)

Buch | Softcover
124 Seiten
2011
VDM Verlag Dr. Müller
978-3-639-31471-7 (ISBN)
CHF 82,55 inkl. MwSt
  • Titel nicht im Sortiment
  • Artikel merken
An auspicious opportunity for advertising companies arises out of the growing market for video games. Based on a real-time strategy computer game, this study assessed whether advertisements, implemented in four different versions of a custom-made World in Conflict: Soviet Assault mission as pure product and/or plot placement created after the advertising effect model by Kroeber-Riel, have an effect. Brand recall data, gathered with recall and recognition methods and evaluated by an analysis of variances, showed significant effects. Contrary, expected differences in brand recall based on the use of pure product or plot placement could not be verified. Furthermore, plot placement interactions did not correlate with the brand recall and no change in behavior could be detected.

Dipl.-Medienwiss. Björn Taubert studied Media and Communication Science at Technische Universität Ilmenau. He now works as a Marketing Manager at Intel GmbH, Munich.

Sprache englisch
Gewicht 180 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Allgemeines / Lexika
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 3-639-31471-9 / 3639314719
ISBN-13 978-3-639-31471-7 / 9783639314717
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Falzen, Heften, Binden für Gestalter

von Franziska Morlok; Miriam Waszelewski

Buch | Hardcover (2023)
Verlag Hermann Schmidt
CHF 76,95