Alice 3 to Java
Pearson (Verlag)
978-0-13-615674-1 (ISBN)
Learn programming basics in a creative context that’s more engaging and less complicated
Taking a computer programming course can be challenging, time-consuming, and downright frustrating–but there’s a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that’s more engaging and less complicated, while still covering all the essential concepts you’d expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast’s Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they’ve learned in Alice to using Java, a professional, production-level programming course.
Table of Contents
Prologue: Lawrence Prenderghast’s Haunted Circus
Episode 1. March 1, 1910: Larry
Introduction
Design
Implementation in Alice
Implement and Test
Episode 2. The Train Engine
Procedures, do together, and Count Loops
Episode 3. The Tunnel
Stepwise Refinement and Inheritance
Implementation in Java
Importing: Alice 3 to Java and Code
Episode 4. The Forest Cabin
Code Reuse, Parameters, Data Types, Variables, and Arithmetic Expressions
Java: Parameters, Data Types, Variables, Expressions, and Loop Control
Episode 5. The Ringmaster Coat
Interactivity with Events, If/Else, Conditions, and Built-in Functions
Episode 6. March 1, 1910: Nicholas
Custom Functions, While Loops, Random Values, Input, and a Game Algorithm
Episode 7. March 1, 1910: Esther
Built-in Arrays, Poses, More Events, and Interactive Controls
Episode 8. March 1, 1910: Adelaide
Custom Arrays and Functions
Java: Custom Arrays and Sort
Episode 9. March 1, 1910: Gideon
Event-Driven Programming and Advanced Game Controls
Epilogue Epilogue Capstone Project Index
Erscheint lt. Verlag | 16.3.2017 |
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Sprache | englisch |
Maße | 100 x 100 mm |
Gewicht | 100 g |
Themenwelt | Schulbuch / Wörterbuch |
Informatik ► Programmiersprachen / -werkzeuge ► Java | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-13-615674-6 / 0136156746 |
ISBN-13 | 978-0-13-615674-1 / 9780136156741 |
Zustand | Neuware |
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