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Beginning OpenGL Game Programming, Second Edition - Luke Benstead

Beginning OpenGL Game Programming, Second Edition

Luke Benstead (Autor)

Media-Kombination
290 Seiten
2009 | 2nd edition
Delmar Cengage Learning
978-1-59863-528-7 (ISBN)
CHF 67,95 inkl. MwSt
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Presents an easy-to-understand introduction to OpenGL, introducing various basic elements of OpenGL used in game development as they apply to games. This title teaches various skills and concepts using step-by-step instructions with end-of-chapter exercises for testing and reinforcement. It is suitable for programmers who are new to OpenGL.
Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you’ll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you’ll be able to apply your new-found knowledge of OpenGL to create your very own games.

Luke has been programming OpenGL and C++ for 7 years. He graduated from the University of Portsmouth in 2002 with a Bsc(hons) Degree in Multimedia Programming and an HND in Software Engineering. At Portsmouth he was also awarded the Climax Prize for Best Interactive Technology Project for an OpenGL modeling application. Luke is an active member of the gamedev.net community and co-maintainer of nehe.gamedev.net. He currently works as a software developer in London.

Introduction
Part I: OpenGL Basics
1. The Exploration Begins...Again
2. Creating a Simple OpenGL Application
3. OpenGL States and Primitives
4. Transformations and Matrices
5. OpenGL Extensions
6. Moving to a Programmable Pipeline
7. Texture Mapping
Part II: Beyond the Basics
8. Lighting, Blending, and Fog
9. More on Texture Mapping
10. Improving Your Performance
11. Displaying Text
12. OpenGL Buffers
13. The Endgame

Erscheint lt. Verlag 1.4.2009
Verlagsort Clifton Park
Sprache englisch
Maße 189 x 232 mm
Gewicht 678 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-59863-528-X / 159863528X
ISBN-13 978-1-59863-528-7 / 9781598635287
Zustand Neuware
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