Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Advances in Computer Games -

Advances in Computer Games

11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
Buch | Softcover
XIV, 278 Seiten
2006 | 2006
Springer Berlin (Verlag)
978-3-540-48887-3 (ISBN)
CHF 104,80 inkl. MwSt
lt;p>This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Innovative Opening-Book Handling.- Partial Information Endgame Databases.- Automatic Generation of Search Engines.- RSPSA: Enhanced Parameter Optimization in Games.- Similarity Pruning in PrOM Search.- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons.- Recognizing Seki in Computer Go.- Move-Pruning Techniques for Monte-Carlo Go.- A Phantom-Go Program.- Dual Lambda Search and Shogi Endgames.- Chunking in Shogi: New Findings.- King Race.- The Graph-History Interaction Problem in Chinese Chess.- A New Family of k-in-a-Row Games.- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie.- Player Modeling, Search Algorithms and Strategies in Multi-player Games.- Solving Probabilistic Combinatorial Games.- On Colored Heap Games of Sumbers.- An Event-Based Pool Physics Simulator.- Optimization of a Billiard Player - Position Play.

From the reviews:

"Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. ... Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed." (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)

Erscheint lt. Verlag 7.12.2006
Reihe/Serie Lecture Notes in Computer Science
Theoretical Computer Science and General Issues
Zusatzinfo XIV, 278 p.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 413 g
Themenwelt Sachbuch/Ratgeber Natur / Technik Naturwissenschaft
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte AI Planning • Algorithm analysis and problem complexity • Algorithmic Learning • Artificial Intelligence • Automat • Chess • combinatorics • Computer • computer checkers • computer chess • Computer Games • computer go • computers and games • Data Mining • Game Theory • graph history interaction • Heuristics • Intelligence • Knowledge Representation • Optimization • pattern association • Reinforcement Learning • Search algorithms • search strategies
ISBN-10 3-540-48887-1 / 3540488871
ISBN-13 978-3-540-48887-3 / 9783540488873
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Kaleidoskop der Mathematik

von Ehrhard Behrends; Peter Gritzmann; Günter M. Ziegler

Buch | Hardcover (2024)
Springer (Verlag)
CHF 46,15
Die glänzenden und die dunklen Jahre der Physik 1895-1945

von Tobias Hürter

Buch | Softcover (2023)
Klett-Cotta (Verlag)
CHF 19,55
wie sie denkt, fühlt und Probleme löst

von Lars Chittka

Buch | Hardcover (2024)
Folio (Verlag)
CHF 39,90