XNA Game Studio 4.0 for Xbox 360 Developers
Seiten
2011
|
New edition
Charles River Media
978-1-58450-537-2 (ISBN)
Charles River Media
978-1-58450-537-2 (ISBN)
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Shows intermediate to advanced game programmers how to use XNA with C# to program games. The book provides a comprehensive look at the entire XNA Framework, combining an analytical approach and examples that cover every class in the Library.
Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA GAME STUDIO 4.0 FOR XBOX 360 DEVELOPERS provides experienced game developers with a comprehensive overview of the XNA Framework, giving them all the tools, source code, and information they need to develop Windows and Xbox 360 games. You'll find an introduction to programming in XNA, the XNA Framework, and all the new features included in XNA 4.0 to get you started. The bulk of the book focuses on the XNA Framework, in particular the features of the Xbox 360, including the controller, playing audio, and creating graphics. The final part of the book covers the major features of Xbox Live, including creating and rendering an avatar, 3D programming, loading and rendering a mesh using a basic shader, and networking via system link and online. You'll tie together all the skills you've learned in a final game project that demonstrates the networking capabilities of XNA and acts as a rudimentary, sprite-based networked game engine for your own projects. Let's get started!
Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA GAME STUDIO 4.0 FOR XBOX 360 DEVELOPERS provides experienced game developers with a comprehensive overview of the XNA Framework, giving them all the tools, source code, and information they need to develop Windows and Xbox 360 games. You'll find an introduction to programming in XNA, the XNA Framework, and all the new features included in XNA 4.0 to get you started. The bulk of the book focuses on the XNA Framework, in particular the features of the Xbox 360, including the controller, playing audio, and creating graphics. The final part of the book covers the major features of Xbox Live, including creating and rendering an avatar, 3D programming, loading and rendering a mesh using a basic shader, and networking via system link and online. You'll tie together all the skills you've learned in a final game project that demonstrates the networking capabilities of XNA and acts as a rudimentary, sprite-based networked game engine for your own projects. Let's get started!
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
Introduction.
PART I INTRODUCTION AND PRIMER.
1. Introduction to XNA Game Studio 4.0.
2. Peeking Under the Hood.
PART II XNA FRAMEWORK LIBRARY.
3. XNA Framework Overview.
4. Audio.
5. Content.
6. Gamer Services.
7. Graphics.
8. Input.
9. Media.
10. Net.
PART III XBOX LIVE.
12. Avatars.
13. Guide.
14. Multiplayer Networking.
15. Meshes.
16. Sprites.
17. Multiplayer Game Engine.
Index.
Verlagsort | Hingham |
---|---|
Sprache | englisch |
Maße | 185 x 231 mm |
Gewicht | 877 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-58450-537-0 / 1584505370 |
ISBN-13 | 978-1-58450-537-2 / 9781584505372 |
Zustand | Neuware |
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