Digital Storytelling
The Narrative Power of Visual Effects in Storytelling
Seiten
2007
MIT Press (Verlag)
978-0-262-13465-1 (ISBN)
MIT Press (Verlag)
978-0-262-13465-1 (ISBN)
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Digital effects are a part of production, and they become part of the story development process. Suitable for scriptwriters and students, this guide talks about how digital visual effects in film can be used to support storytelling. It also argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them.
Talking about how digital visual effects in film can be used to support storytelling, this guide is for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet, when a critic complains that "technology swamps storytelling" (in a review of "Van Helsing", calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In "Digital Storytelling", Shiloh McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, colour, and "experimental" camera angles - other innovative film technologies that were once criticised for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say - contrary to the critics - that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. "Digital Storytelling" is grounded in filmmaking, the scriptwriting process in particular.
McClean considers crucial questions about digital visual effects - whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres - and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
Talking about how digital visual effects in film can be used to support storytelling, this guide is for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet, when a critic complains that "technology swamps storytelling" (in a review of "Van Helsing", calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In "Digital Storytelling", Shiloh McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, colour, and "experimental" camera angles - other innovative film technologies that were once criticised for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say - contrary to the critics - that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. "Digital Storytelling" is grounded in filmmaking, the scriptwriting process in particular.
McClean considers crucial questions about digital visual effects - whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres - and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
Shilo T. McClean is a consultant in storybuilding and digital visual effects. She has worked as a writer, producer, director, and script editor.
Erscheint lt. Verlag | 20.2.2007 |
---|---|
Zusatzinfo | 19 |
Verlagsort | Cambridge, Mass. |
Sprache | englisch |
Maße | 178 x 229 mm |
Gewicht | 681 g |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 0-262-13465-9 / 0262134659 |
ISBN-13 | 978-0-262-13465-1 / 9780262134651 |
Zustand | Neuware |
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