Unity 6 Shaders and Effects Cookbook
Packt Publishing Limited (Verlag)
978-1-83546-857-9 (ISBN)
Key Features
Explore Shader Graph to develop expertise in post-processing and advanced shading
Unlock shortcuts to achieve AAA shader quality without complex algorithms
Become proficient in Unity's latest tools, including VFX Graph and Unity Muse
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity often poses challenges due to complex mathematics and technical hurdles, making it hard to achieve the desired level of realism.
Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is an indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip developers with the knowledge and tools necessary to elevate their game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity's latest tools, including Unity Muse for advanced AI use for texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You’ll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.
By the end of this book, you will have a diverse repertoire of shaders to integrate into your Unity 6 projects, and be able to use your newfound knowledge and skills to unlock unique and creative possibilities and optimize game performance.What you will learn
Understand the principles of shaders, working in Shader Graph
Harness URP and HDRP packages for efficient shader creation
Enhance game visuals with modern shader techniques
Optimize shaders for performance and aesthetics
Master the math and algorithms behind the commonly used lighting models
Refine your game's aesthetics with advanced post-processing stack techniques
Code with HLSL for advanced shader effects, such as Fragment Shaders and Grab Passes
Who this book is forThis book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Ideal readers include game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph. A solid understanding of Unity is required to get the most out of this book.
John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Songdo, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design and a Master of Science in Computer Science from Bradley University. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently an Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Table of Contents
Using the Post Processing Stack
Creating Your First Shader with Shader Graph
Working with Surface Shaders
Working with Texture Mapping
Enhancing Realism: Unity Muse and Physically Based Rendering
Using Vertex Functions
Working with HLSL: Fragment Shaders and Grab Passes
Adjusting Shaders for Mobile Devices
Creating Screen Effects with Unity Render Textures
Developing Gameplay and Screen Effects
Understanding Lighting Models
Developing Advanced Shading Techniques
Utilizing the HDRP
Erscheinungsdatum | 09.10.2024 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-83546-857-8 / 1835468578 |
ISBN-13 | 978-1-83546-857-9 / 9781835468579 |
Zustand | Neuware |
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