Nicht aus der Schweiz? Besuchen Sie lehmanns.de
The Business and Culture of Digital Games - Aphra Kerr

The Business and Culture of Digital Games

Gamework and Gameplay

(Autor)

Buch | Softcover
192 Seiten
2006
SAGE Publications Inc (Verlag)
978-1-4129-0047-8 (ISBN)
CHF 66,30 inkl. MwSt
Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces.
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment.



Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where.





The Business and Culture of Digital Games looks at:





-games as a new media form;


-the design, development and marketing of games;


-the use of games in public and private spaces.





Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many students of media, culture and communication.

Aphra Kerr is Research Fellow at the Centre for Media Research at the University of Ulster and was previously Research Fellow at the Centre for Society, Technology and Media at Dublin City University

Introduction
Digital Games as Text
Digital Games as Cultural Industry
Global Networks and Cultures of Production
Digital Game Players, Game Pleasures and Play Contexts
Non-Entertainment Uses of Digital Games
Conclusion

Erscheint lt. Verlag 18.3.2006
Verlagsort Thousand Oaks
Sprache englisch
Maße 156 x 234 mm
Gewicht 300 g
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-4129-0047-6 / 1412900476
ISBN-13 978-1-4129-0047-8 / 9781412900478
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich