Learning and Collaboration Technologies
Springer International Publishing (Verlag)
978-3-031-34410-7 (ISBN)
Designing Learning Experiences.- Security and Privacy in Academic Data Management at Schools: SPADATAS Project.- The Rallye Platform: Mobile Location-based Serious Games for Digital Cultural Heritage.- An e-Learning Application for Children Suffering from Autism.- Two-phases AI Model for a Smart Learning System.- Learning System for Relational Algebra.- Design and Simulation of an IoT Intelligent University Campus for Academic Aim.- Behavioral Coding for Predicting Perceptions of Interactions in Dyads.- Towards Accessible, Sustainable and Healthy Mobility: the City of Barcelona as Case Study.- Augmenting Online Classes with an Attention Tracking Tool May Improve Student Engagement.- A Review on Modular Framework and Artificial Intelligence-based Smart Education.- Technology and Education as Drivers of the Fourth Industrial Revolution Through the Lenses of The New Science of Learning.- How do we Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity.- Designing a Pedagogical Strategy for the Implementation of Educational Technology in Collaborative Learning Environments.- Discovering Best Practices for Educational Video Conferencing Systems.- Experimental Design and Validation of i-Comments for Online Learning Support.- Tailoring Persuasive, Personlised Mobile Learning Apps for University Students.- Understanding the Learning Experience.- Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic.- Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models.- What do Students Think about Learning Supported by e-Schools Digital Educational Resources? .-A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor's Identity and Voice Cues.- The Study on Usability and User Experience of Reading Assessment Systems: A Preliminary Research.- Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants.- Doctoral Education in Technology-Enhanced Learning: the Perspective of PhD Candidates and Researchers.- Analyzing Students' Perspective for Using Computer-Mediated Communication Tools for Group Collaboration in Higher Education.- Exploring Factors Affecting User Perception of Trustworthiness in Advanced Technology: Preliminary Results.- Am I like me? Avatar Self-Similarity and Satisfaction in a Professional Training Environment.- Mapping the Factors Affecting Online Education during the Pandemic in Greece: Understanding the Importance of Designing Experiences through Different Cultural and Philosophical Approaches.- Usability Study of a Pilot Database Interface for Consulting Open Educational Resources in the Context of the ENCORE Project.- Technology-supported Teaching.- Digital Skills during Emergency Remote Teaching, for VUCA Environments.- Definition of a Learning Analytics Ecosystem for the ILEDA Project Piloting.- Scenarios, Methods, and Didactics in Teaching Using Video-Conferencing Systems and Interactive Tools: Empirical Investigation on Problems and Good Practices.- Will ChatGPT get you caught? Rethinking of Plagiarism Detection.- Choosing a Modern Teaching Approach and Supporting Technology.- Lesson-Planning Groupware for Teachers: Situated Participatory Design.- Main Gaps in the Training and Assessment of Teamwork Competency in the University Context.- Prototyping the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions versus Designers' Intentions.- Operationalising Transparency as an Integral Value of Learning Analytics Systems - From Ethical and Data Protection to Technical Design Requirements.- Towards PersonalizedInstruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments.- Supporting Creativity in Learning.- Preliminary Study on Students' Experiences in Design-Based Interdisciplinary Learning.- Supporting Collaboration in Challenge-Based Learning by Integrating Digital Technologies: Insights from a Design-Based Research Study.- valuating the Development of Soft Skills through the Integration of Digital Making Activities in Undergraduate Computing Courses.- AgroEdu through Co-Crafting: Incorporating Minecraft into Co-Design Activities for Agricultural Education.- Design and Assessment of a Tool for Improving Creativity and Imagination in School Children.- Digital Fabrication in Arts and Crafts Education: A critical review.
Erscheinungsdatum | 10.06.2023 |
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Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | XXIX, 662 p. 230 illus., 194 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 1044 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Artificial Intelligence • Blended Learning • Collaborative Learning • Communication Systems • Computer Hardware • Computer Networks • Computer systems • computer vision • Data communication systems • Education • Educational technology • E-Learning • Human Computer Interaction • Human engineering • Image Processing • information systems • learning • User Interfaces |
ISBN-10 | 3-031-34410-3 / 3031344103 |
ISBN-13 | 978-3-031-34410-7 / 9783031344107 |
Zustand | Neuware |
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