Power-Up
How Japanese Video Games Gave the World an Extra Life
Seiten
2004
BradyGAMES (Verlag)
978-0-7440-0424-3 (ISBN)
BradyGAMES (Verlag)
978-0-7440-0424-3 (ISBN)
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Covers why Japanese video games are so unique; the first original Japanese video games and what made them so different from American games; the origins of Nintendo, Japan's oldest and largest video game producer; Japanese Role-Playing Games; how Japanese rhythm and music games are the cutting-edge in console game development; and more.
BradyGames' Power-Up: How Japanese Video Games Gave the World an Extra Life is the first book to be written in English to examine, in-depth, the worldwide pop culture phenomenon of Japanese videogames. Includes why Japanese video games are so unique; the first original Japanese video games and what made them so different from American games; the origins of Nintendo, Japan's oldest and largest video game producer; Japanese Role-Playing Games; how Japanese rhythm and music games are the cutting-edge in console game development and the saviour of the Japanese arcade; what Japanese game retail stores are really like; Pokemon Power - how it came to the US; and the future of the Japanese gaming industry.
BradyGames' Power-Up: How Japanese Video Games Gave the World an Extra Life is the first book to be written in English to examine, in-depth, the worldwide pop culture phenomenon of Japanese videogames. Includes why Japanese video games are so unique; the first original Japanese video games and what made them so different from American games; the origins of Nintendo, Japan's oldest and largest video game producer; Japanese Role-Playing Games; how Japanese rhythm and music games are the cutting-edge in console game development and the saviour of the Japanese arcade; what Japanese game retail stores are really like; Pokemon Power - how it came to the US; and the future of the Japanese gaming industry.
Chris Kohler currently lives in North Branford, Connecticut. He graduated summa cum laude from Tufts University in Medford, Massachusetts in May 2002, receiving a BA in Japanese and the Japanese Language and Literature Prize. His graduation thesis was titled "The Cinematic Japanese Video Game" and earned highest honors.
Erscheint lt. Verlag | 23.9.2004 |
---|---|
Verlagsort | NY |
Sprache | englisch |
Maße | 137 x 211 mm |
Gewicht | 340 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 0-7440-0424-1 / 0744004241 |
ISBN-13 | 978-0-7440-0424-3 / 9780744004243 |
Zustand | Neuware |
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