Conquering JavaScript
CRC Press (Verlag)
978-1-032-41310-5 (ISBN)
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Have you ever considered how these visuals and games are shown in a web browser? What technology is at the heart of it? Of course, employing HTML and CSS alone will not be sufficient. Three.js is a free JavaScript toolkit for displaying images, 3D, and 2D objects in web browsers that enables you to render graphics and 3D objects on a canvas in the web browser using your GPU (Graphics Processing Unit).
Conquering JavaScript: Three.js helps the reader master the Three.js framework for faster and robust development. The book is a detailed guide that will help developers and coders do more with Three.js. It covers the basics in brief, and then moves on to more advanced and detailed exercises to help readers quickly gain the required knowledge.
Key Features:
Examines JavaScript specific content, with emphasis on graphics libraries.
Discusses using Three.js for animated graphic creation.
Provides code optimization tips and solutions.
This book is a valuable reference for Three.js developers as well as those involved in game development, mobile apps, progressive applications, and now even desktop apps.
Sufyan bin Uzayr is a writer, coder and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT. Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields. Sufyan specializes in a wide variety of technologies, such as JavaScript, Dart, WordPress, Drupal, Linux and Python. He holds multiple degrees, including ones in Management, IT, Literature and Political Science. Sufyan is a digital nomad, dividing his time between four countries. He has lived and taught in numerous universities and educational institutions around the globe. Sufyan takes a keen interest in technology, politics, literature, history and sports, and in his spare time, he enjoys teaching coding and English to young students. Learn more at sufyanism.com
About the Editor. Acknowledgments. Zeba Academy – Conquering JavaScript. Chapter 1 Introduction. Chapter 2 Application Development I. Chapter 3 Application Development II. Chapter 4 Application Development III. Chapter 5 Code Optimization. Chapter 6 Summary. BIBLIOGRAPHY. INDEX.
Erscheinungsdatum | 25.08.2023 |
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Reihe/Serie | Conquering JavaScript |
Zusatzinfo | 1 Tables, black and white; 4 Halftones, black and white; 4 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 548 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-032-41310-7 / 1032413107 |
ISBN-13 | 978-1-032-41310-5 / 9781032413105 |
Zustand | Neuware |
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