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Unity Artificial Intelligence Programming - Dr. Davide Aversa

Unity Artificial Intelligence Programming

Add powerful, believable, and fun AI entities in your game with the power of Unity
Buch | Softcover
308 Seiten
2022 | 5th Revised edition
Packt Publishing Limited (Verlag)
978-1-80323-853-1 (ISBN)
CHF 54,10 inkl. MwSt
Unity AI Programming provides you with a variety of tools to implement artificial intelligence and leveraging these tools allows limitless possibilities for creating your own games. This book will break down AI into simple concepts to give you a fundamental understanding of the core topics, and practical guidance for implementing them.
Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh

Key Features

Explore the latest Unity features to make AI implementation in your game easier
Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
Implement character behaviors and simulations using the Unity Machine Learning toolkit

Book DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.

The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.

By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.

What you will learn

Understand the basics of AI in game design
Create smarter game worlds and characters with C# programming
Apply automated character movement using pathfinding algorithm behaviors
Implement character decision-making algorithms using behavior trees
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI world
Become well-versed with the basics of procedural content generation
Explore the application of machine learning in Unity

Who this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.

Table of Contents

Introduction to AI
Finite State Machines
Randomness and Probability
Implementing Sensors
Flocking
Path Following and Steering Behaviors
A* Pathfinding
Navigation Mesh
Behavior Trees
Procedural Content Generation
Machine Learning in Unity
Putting It All Together

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
ISBN-10 1-80323-853-4 / 1803238534
ISBN-13 978-1-80323-853-1 / 9781803238531
Zustand Neuware
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