Building Games with Flutter
Packt Publishing Limited (Verlag)
978-1-80181-698-4 (ISBN)
Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way
Key Features
Begin your Flutter game development journey with step-by-step instructions and best practices
Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio
Build enjoyable games with Flutter that can be played across different platforms
Book DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
What you will learn
Discover the Flame engine and how to use it in game programming in Flutter
Organize the graphics and sounds used in your game
Animate a sprite in your games and detect when the player collides with tiles
Run the game as a web page and desktop app
Expand our player control with key navigation
Build your first game and make your enemies more intelligent with AI for games
Who this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
Paul Teale was born and raised in Leeds, West Yorkshire before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years covering backend, web, and mobile, where he has spent the last 12 years as a mobile developer covering Android and more recently Flutter. He has worked on many large projects during his career for companies like Discovery, Sky, Shazam, Visa, NBC, and Channel 5. He is a massive sci-fi fan and loves watching all the latest movies. He is happily married for the last 15 years to Mariel where they live together in West London with their son Alfie and their 2 cats.
Table of Contents
Getting Started with Flutter Games
Working with the Flame Engine
Building a Game Design
Drawing and Animating Graphics
Moving the Graphics with Input
Playing Sound Effects and Music
Designing Your Own Levels
Scaling the game for web and desktop
Implementing Advanced Graphics Effects
Making Intelligent Enemies With AI
Finishing the Game
Appendix: Answers
Erscheinungsdatum | 01.07.2022 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
ISBN-10 | 1-80181-698-0 / 1801816980 |
ISBN-13 | 978-1-80181-698-4 / 9781801816984 |
Zustand | Neuware |
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