Making Videogames
Thames & Hudson Ltd (Verlag)
978-0-500-02314-3 (ISBN)
Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility.
Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, the book will document the incredible craft of videogame worldbuilding and visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. The book’s text orbits breathtaking, specially created imagery ‘photographed’ in-engine by the author, demonstrating the magic and method behind each studio’s work.
A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.
Duncan Harris is a screen capture artist for videogames, with over a decade of game industry experience. He has created official in-game imagery for titles such as Tomb Raider, Hitman, Crysis, Minecraft, EVE Online and The Evil Within. His clients include EA, PlayStation, Crytek, the V&A and many more. Alex Wiltshire is a writer and consultant for videogames, design and technology. He is the author of the bestselling book Minecraft Blockopedia (2014), and the editor of Britsoft: An Oral History (2016). Previously editor of Edge, he has also written for Rock, Paper, Shotgun, PC Gamer and Eurogamer.
Introduction
1. Optimising Story
2. Lighting in Action
3. Building the Open World
4. Reinventing Virtual Reality
5. Faking Flight
6. A Theatre of Diplomacy
7. Procedural Worlds
8. Landscaping Joy
9. The Digital Actor
10. Fear Factory
11. The Soul of Simulation
Erscheinungsdatum | 15.03.2022 |
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Zusatzinfo | 240 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 215 x 280 mm |
Gewicht | 1520 g |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 0-500-02314-X / 050002314X |
ISBN-13 | 978-0-500-02314-3 / 9780500023143 |
Zustand | Neuware |
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