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Let’s Build a Multiplayer Phaser Game - Oscar Lodriguez

Let’s Build a Multiplayer Phaser Game

With TypeScript, Socket.IO, and Phaser

(Autor)

Buch | Softcover
151 Seiten
2018 | 1st ed.
Apress (Verlag)
978-1-4842-4248-3 (ISBN)
CHF 67,35 inkl. MwSt
Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.


Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.




What You'll Learn





Discover the ins and outs of Socket.IO for real-time web communication

Use TypeScript to allow your project to be typed and self-documenting

See how gaming mechanics work to make a game entertaining

Get a deeper understanding of how to structure your working directory and your code

Scale what you have created







Who This Book Is For

Developers who want to know how to create and structure a complex online game

Oscar Lodriguez has been developing software as a freelancer for close to 13 years. During this time, he has worked with software giants such as Adyen, BNP Paribas, Ebay, Bol.com, Schiphol, and Backbase. He has a bachelor's degree in computer science and is a motivated and avid learner who stays up to date with web industry standards. He has written three books and speaks regularly at Golang/JavaScript meet-ups in and around Holland.

Chapter 1: Introduction.- Chapter 2: Setting Up Our Development Environment.- Chapter 3: Orchestrating Our Domain Model.- Chapter 4: Implementing Our Game Domain Models.- Chapter 5: Seeing It In Action.- Chapter 6: Projectiles.- Chapter 7: Hooking Up Our Server.- Chapter 8: The World Should Remember Your Name.- Chapter 9: Bonus: Refactoring and Asteroids.- Chapter 10: Further Reading and Discovery.-

Erscheinungsdatum
Zusatzinfo 8 Illustrations, black and white; XIII, 151 p. 8 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Compilerbau
Schlagworte game logic • JavaScript • multiplayer games • PHASER • Socket.io • TypeScript
ISBN-10 1-4842-4248-3 / 1484242483
ISBN-13 978-1-4842-4248-3 / 9781484242483
Zustand Neuware
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