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Interactive QuickTime - Matthew R. Peterson

Interactive QuickTime

Authoring Wired Media
Buch | Softcover
597 Seiten
2003
Morgan Kaufmann Publishers In (Verlag)
978-1-55860-746-0 (ISBN)
CHF 83,75 inkl. MwSt
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Details the power of QuickTime's wired media technology. This work describes concepts and techniques of interactivity applicable to technologies beyond QuickTime - including Flash.
Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive QuickTime content. This content can extend far beyond simple movies—it can act as application user interfaces, educational multimedia, scientific display panels, musical instruments, games and puzzles, etc., and can interact with you, your browser, a server, or with other movies.

Matthew Peterson is a neuroscientist at the University of California, Berkeley, and is co-founder and Chief Technical Officer of the M.I.N.D. Institute, in Costa Mesa, California. Matthew has made many contributions to the QuickTime community in the form of open source projects, libraries, and applications. He is a familiar speaker at QuickTime Live!, MacWorld, and Apple's World Wide Developer Conferences.

Foreword by Steven GuliePreface What This Book Is and Is NotHow to Read This Book Part I Background InformationChapter 1 What Is Interactive QuickTime? Chapter 2 How Do You Play an Interactive Movie? Chapter 3 The Stuff QuickTime Is Made Of Part II Wiring Existing Movies Chapter 4 Getting Familiar with the Tools Chapter 5 Customizing the Presentation of an Existing Movie Chapter 6 Digital Rights Management Chapter 7 Adding DVD Features Part III Sprite WorldsChapter 8 A Simple World Chapter 9 Talking with Sprites Chapter 10 Collision Detection Chapter 11 Cel-Based Animation Chapter 12 User Interaction Chapter 13 Scripted Motion Chapter 14 Scripted Stretching Chapter 15 Cloning Sprites Chapter 16 Modeling Physics Part IV User InterfacesChapter 17 Buttons Chapter 18 Sliders Chapter 19 Text Input Chapter 20 Menus Part V MultimediaChapter 21 Audio and Video Chapter 22 Effects Chapter 23 Image Overrides Chapter 24 MIDI Instruments Chapter 25 Text Tracks Chapter 26 Flash Tracks Chapter 27 QTVR Chapter 28 MovieTracks Chapter 29 Third-Party Tracks Chapter 30 Other Tracks Part VI Communicating with the WorldChapter 31 XML and QTLists Chapter 32 Loading Data Chapter 33 Setting Up a QTList Server Chapter 34 Sending Data to a Server Chapter 35 Exchanging QTLists Chapter 36 Communicating with the Browser Chapter 37 Dynamic Media Chapter 38 Intermovie Communication Chapter 39 Communicating with Applications Appendices Appendix A Useful Numbers Appendix B Math Functions Appendix C String Functions Appendix D QTList Functions Appendix E Programming Techniques Appendix F Sprite and Track Geometry Appendix G Graphics Modes Appendix H Codecs Appendix I General MIDI Appendix J Components Appendix K QTText Tags Appendix L HTML Embed Parameters Appendix M Wired Actions Appendix N Wired Constants Appendix O ASCII Table Appendix P Wired Sprites with Java Appendix Q Web Links Appendix R Contributing Developers Appendix S CD Contents

Erscheint lt. Verlag 29.9.2003
Reihe/Serie QuickTime Developer S.
Verlagsort San Francisco
Sprache englisch
Maße 187 x 235 mm
Gewicht 1090 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 1-55860-746-3 / 1558607463
ISBN-13 978-1-55860-746-0 / 9781558607460
Zustand Neuware
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