Spectate! Watching, Recording and Streaming Videogames
Bloomsbury Academic USA (Verlag)
978-1-5013-3240-1 (ISBN)
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Spectate! Recording, Streaming and Watching Videogames explores the phenomenon of videogame spectatorship and presents a historically-grounded case for a reconsideration of our conceptualization and approaches to videogame play. Renowned games scholar James Newman covers player activities, how platforms enable spectating in interesting ways, and how spectating helps play a role in archiving and preserving game history.
Recognizing that the playability of a videogame is a temporary state, Newman argues that spectatorship is not merely a viable alternative to first hand play but that it might offer insights into the nuance and variety of possible playings impossible to attain in any other way. Newman's analysis for understanding how games have been integrated into the landscape of new media will become required reading.
James Newman is Professor of Digital Media and Subject Leader for Film, Media and Creative Computing at Bath Spa University, UK. He has written widely on videogames and gaming culture. including Best Before: Videogames, Supersession and Obsolescence (2012), Playing with Videogames (2008) and Videogames (2004, second ed. 2013), 100 Videogames (2007); Teaching Videogames (2006) and Difficult Questions About Videogames (2004, second ed. 2013). Newman is a co-founder of the UK’s National Videogame Archive, which is a partnership with the Science Museum, a researcher/curator at the National Videogame Arcade, and a member of the GameCity international videogames festival team.
Chapter 1: Not Actual Gameplay? Playing and not Playing Video Games
Chapter 2: A Brief History of Spectating Gameplay
Chapter 3: A Brief History of Capturing Gameplay
Chapter 4: Gameplay as Performance Art
Chapter 5: Watching to Learn
Chapter 6: Learning to Watch
Chapter 7: Earning by Being Watched
Chapter 8: Your Skills Immortalized!
Chapter 9: Spectating, Preservation and Exhibition
Bibliography
Index
Erscheinungsdatum | 27.08.2021 |
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Zusatzinfo | 20 bw illus |
Verlagsort | New York |
Sprache | englisch |
Maße | 152 x 229 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
Mathematik / Informatik ► Mathematik ► Finanz- / Wirtschaftsmathematik | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-5013-3240-6 / 1501332406 |
ISBN-13 | 978-1-5013-3240-1 / 9781501332401 |
Zustand | Neuware |
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