Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Developing Turn-Based Multiplayer Games - Yadu Rajiv

Developing Turn-Based Multiplayer Games

with GameMaker Studio 2 and NodeJS

(Autor)

Buch | Softcover
206 Seiten
2018 | 1st ed.
Apress (Verlag)
978-1-4842-3860-8 (ISBN)
CHF 52,40 inkl. MwSt
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  
What You Will Learn

Discover the architecture of GameMaker Studio 2 
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS 

Master GameMaker Studio 2's built-in networking functions

Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

Yadu Rajiv is a game designer, developer, a curator and evangelist for independent games. In 2011, he co-founded Hashstash Studios, where he designed and developed multiple games. He teaches user experience design, game design and game development at Srishti Institute of Art, Design and Technology, Bangalore, India. He has been building and supporting game-design and development communities since 2008 and is currently working on Gamedev. Yadu writes about game design, game UX and development on Twitter under his handle, @yadurajiv as well as on his blog.

Chapter 1:  An introduction to Game Maker Studio 2.- Chapter 2:  : Introduction to GML.- Chapter 3: Make your first game.- Chapter 4: An introduction to Node.JS.- Chapter 5: Talking to your server.- Chapter 6: Introducing the multiplayer game.

Erscheinungsdatum
Zusatzinfo 30 Illustrations, black and white; XV, 206 p. 30 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Compilerbau
Schlagworte game dev • GameMaker • gms2 • Multiplayer • Node.js • Nodejs • Studio • turn based
ISBN-10 1-4842-3860-5 / 1484238605
ISBN-13 978-1-4842-3860-8 / 9781484238608
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85