3D Video and Its Applications
Seiten
2016
|
Softcover reprint of the original 1st ed. 2012
Springer London Ltd (Verlag)
978-1-4471-6918-5 (ISBN)
Springer London Ltd (Verlag)
978-1-4471-6918-5 (ISBN)
This book presents a broad review of state-of-the-art 3D video production technologies and applications. discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression;
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
Introduction.- Part I: Multi-View Video Capture.- Multi-Camera Systems for 3D Video Production.- Active Camera System for Object Tracking and Multi-View.- Part II: 3D Video Production.- 3D Shape Reconstruction from Multi-View Video Data.- 3D Surface Texture Generation.- Estimation of 3D Dynamic Lighting Environment with Reference.- Part III: 3D Video Applications.- Visualization of 3D Video.- Behavior Unit Model for Content-Based Representation and Edition of 3D Video.- Model-Based Complex Kinematic Motion Estimation.- 3D Video Encoding.
Erscheint lt. Verlag | 23.8.2016 |
---|---|
Zusatzinfo | XV, 346 p. |
Verlagsort | England |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | 3D Scene Flow • 3D Shape and Motion Reconstruction • Multi-viewpoint Video • texture mapping |
ISBN-10 | 1-4471-6918-2 / 1447169182 |
ISBN-13 | 978-1-4471-6918-5 / 9781447169185 |
Zustand | Neuware |
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