Low-Level Programming
Apress (Verlag)
978-1-4842-2402-1 (ISBN)
Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation andformal grammars are addressed, and their practical value explained.
What You'll Learn
Low-Level Programming teaches programmers to:
Freely write in assembly language
Understand the programming model of Intel 64
Write maintainable and robust code in C11
Follow the compilation process and decipher assembly listings
Debug errors in compiled assembly code
Use appropriate models of computation to greatly reduce program complexity
Write performance-critical code
Comprehend the impact of a weak memory model in multi-threaded applications
Who This Book Is For
Intermediate to advanced programmers and programming students
Igor Zhirkov teaches his highly successful “System Programming Languages” course at ITMO University in Saint Petersburg. He studied at Saint Petersburg Academic University and received his master degree from ITMO University. Currently, he is doing research in verified C refactorings as part of his PhD thesis and formalization of Bulk Synchronous Parallelism library in C at IMT Atlantique in Nantes, France. His main interests are low-level programming, programming language theory, and type theory.
Part I: Assembly Language and Computer Architecture.- Chapter 1: Basic Computer Architecture.- Chapter 2: Assembly Language.- Chapter 3: Legacy.- Chapter 4: Virtual Memory.- Chapter 5: Compilation Pipeline.- Chapter 6: Interrupts and System Calls.- Chapter 7: Models of Computation.- Part II: The C Programming Language.- Chapter 8: Basics.- Chapter 9: Type System.- Chapter 10: Code Structure.- Chapter 11: Memory.- Chapter 12: Syntax, Semantics, and Pragmatics.- Chapter 13: Good Code Practices.- Part III: Between C and Assembly.- Chapter 14: Translation Details.- Chapter 15: Shared Objects.- Chapter 16: Performance.- Chapter 17: Multithreading.- Part IV: Appendices.- Chapter 18: Appendix A: Using gdb.- Chapter 19: Appendix B: Using Make.- Chapter 20: Appendix C: System Calls.- Chapter 21: Appendix D: Performance Tests.- Chapter 22: Bibliography.-
Erscheinungsdatum | 16.07.2017 |
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Zusatzinfo | 4 Illustrations, color; 43 Illustrations, black and white; XXVI, 435 p. 47 illus., 4 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Theorie / Studium ► Compilerbau | |
Schlagworte | BMP format • calling conventions • compilation cycle • debugging with gdb • endianness • finite automatons • Forth compiler • function pointers • memory allocator • nonstrict dynamic typing • polymorphism in C • procedure calling sequences • protection rings • return value optimization • RISC • stack frames • stack guard • stack overflow • string literals • von Neumann architecture |
ISBN-10 | 1-4842-2402-7 / 1484224027 |
ISBN-13 | 978-1-4842-2402-1 / 9781484224021 |
Zustand | Neuware |
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