Programming Essentials Using Java
Mercury Learning & Information (Verlag)
978-1-68392-037-3 (ISBN)
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This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more.
Features:
Uses an objects-early approach to learning Java
Follows the 2013 ACM/IEEE computer science curriculum guidelines
Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
Uses working programs to illustrate concepts under discussion
Complete instructor's resource package available upon adoption
McAllister William : William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures. Fritz S. Jane : S. Jane Fritz taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She also co-authored several papers and gave a number of presentations at SIGCSE Conferences.
1. Introduction
2. Variables, Input / Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Boolean Expressions, Making Decisions, and Disk Input and Output
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. The API Collections Framework
Appendices:
A. Description of the Game Environment
B. Installing the Game Environment Package
C. ASCII Table
D. Java Keywords
E. Java Operators
F. Glossary of Programming Terms
G. Using the On-line API Documentation
H. College Board AP Computer Science Topic Correlation
I. ACM/IEEE Topics and Minimal Instruction Time Guidelines
J. Solutions to Selected Odd-Numbered Knowledge Exercises
Index.
Erscheinungsdatum | 05.04.2017 |
---|---|
Sprache | englisch |
Gewicht | 1569 g |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Java |
Informatik ► Software Entwicklung ► Objektorientierung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-68392-037-6 / 1683920376 |
ISBN-13 | 978-1-68392-037-3 / 9781683920373 |
Zustand | Neuware |
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