Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Android TV Apps Development - Paul Trebilcox-Ruiz

Android TV Apps Development (eBook)

Building for Media and Games
eBook Download: PDF
2015 | 1st ed.
XI, 120 Seiten
Apress (Verlag)
978-1-4842-1784-9 (ISBN)
Systemvoraussetzungen
26,99 inkl. MwSt
(CHF 26,35)
Der eBook-Verkauf erfolgt durch die Lehmanns Media GmbH (Berlin) zum Preis in Euro inkl. MwSt.
  • Download sofort lieferbar
  • Zahlungsarten anzeigen
This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV.

Walking through example applications, you will learn the vocabulary necessary to solve real-world problems and how to present your content on the television through Android. In addition to practical code examples, you will learn about various design considerations that will make using your apps an enjoyable experience for users.


What you'll learn:
  • How to design for Android TV
  • How to create a media app for Android TV
  • What are the game design/development considerations for Android TV
  • How to distribute Android TV apps

Audience:Developers with some experience with Android development who are interested in building applications for the Android TV platform.


Paul Trebilcox-Ruiz is a software engineer at Sphero (they make awesome robots that you can control from your phone) in Boulder, Colorado and a Computer Science graduate from California State University, Fresno. His main interests are in the Android platform, Android TV and wearable computing.  He also actively participates in hackathons in the Denver/Boulder area; writes an Android technical blog and presents to Meetups in the area.

This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV.Walking through example applications, you will learn the vocabulary necessary to solve real-world problems and how to present your content on the television through Android. In addition to practical code examples, you will learn about various design considerations that will make using your apps an enjoyable experience for users.What you'll learn:How to design for Android TVHow to create a media app for Android TVWhat are the game design/development considerations for Android TVHow to distribute Android TV appsAudience:Developers with some experience with Android development who are interested in building applications for the Android TV platform.

Paul Trebilcox-Ruiz is a software engineer at Sphero (they make awesome robots that you can control from your phone) in Boulder, Colorado and a Computer Science graduate from California State University, Fresno. His main interests are in the Android platform, Android TV and wearable computing.  He also actively participates in hackathons in the Denver/Boulder area; writes an Android technical blog and presents to Meetups in the area.

Introduction Discuss what Android TV is Discuss what needs to be considered before making the app (is it a game, or a media app? Does it make sense for the TV? DRM, supported formats, hardware restrictions. Why apps that are already created for tablets/phones need a design revamp) Creating a Hello World application in Android Studio Designing for TV Overscan, grids, 10' view, anti-patterns Colors and fontsUsing voice and recommendations Allowing users to be relatively passive Creating a Media Application Manifest and gradle setup Introduce the Leanback library that will be used for the majority of the media app.  RecyclerView grid of items, side navigation, preferences, cards Search Detail Fragment, recommendationsVideo activity - this will probably be a shorter subheader since it's more about how the user wants to set it up, or if I need to add more content I can go into a little detail on the ExoPlayer, which is an open source video player from Google Game Considerations General design consideration, setting up the manifest to support games How to work with the game controller - handling disconnects, new players, button and joystick interactions How to communicate between secondary Android devices (phone, tablet) and the Android TV for a second screen experience. Going to look into the Nearby Messages API that was released yesterday to see if that's more viable, otherwise I know the Nearby Connections API works well. Maybe a section on additional utilities in Play Game Services Distributing Android TV Applications Checklist of requirements to get approved for distribution on the Play Store, and details on what those requirements are.

Erscheint lt. Verlag 30.12.2015
Zusatzinfo XI, 120 p. 35 illus.
Verlagsort Berkeley
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Netzwerke
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Android TV • Apps • Design • Game • media • SDK
ISBN-10 1-4842-1784-5 / 1484217845
ISBN-13 978-1-4842-1784-9 / 9781484217849
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 1,9 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Robust and fast cross-platform application development

von Marco Cantu; Pawel Glowacki

eBook Download (2024)
Packt Publishing Limited (Verlag)
CHF 29,30