Human-Experiential Design of Presence in Everyday Blended Reality
Living in the Here and Now
Seiten
2016
|
1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-30332-1 (ISBN)
Springer International Publishing (Verlag)
978-3-319-30332-1 (ISBN)
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided.
Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
lt;br />
Part I - Living in MixedReality.- Introduction: Divided Presence in Mixed Reality.- The Problems of Design.- Part II - Human-Experiential Design.- The Foundations of Human-experiential Design.-Designing with Blends.- Bridging Contextual Gaps with BlendedReality Spaces.- Part III -Blending Reality.-Designing Blended Reality Spaces.- Acting andInteracting in the Here and Now.- Index.
Erscheinungsdatum | 08.10.2016 |
---|---|
Reihe/Serie | Human–Computer Interaction Series |
Zusatzinfo | XI, 105 p. 23 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Blends • Computer Science • Human-Computer interaction • Interaction Design • Mediated presence • mixed reality • user interfaces and human computer interaction |
ISBN-10 | 3-319-30332-5 / 3319303325 |
ISBN-13 | 978-3-319-30332-1 / 9783319303321 |
Zustand | Neuware |
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