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Cocos2d-x Game Development Blueprints - Karan Sequeira

Cocos2d-x Game Development Blueprints

(Autor)

Buch | Softcover
392 Seiten
2015
Packt Publishing Limited (Verlag)
978-1-78398-526-5 (ISBN)
CHF 76,50 inkl. MwSt
About This Book

Explore the powerful features of Cocos2d-x and use them to your advantage
Tackle commonly faced problems while creating popular 2D games
A step-by-step guide to help you understand and develop some of the most popular games of the industry such as Angry Bird

Who This Book Is For If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.

What You Will Learn

Take advantage of the open source nature of Cocos2d-x by extending the engine to customize and add your own features to it
Design games with level-based and time-based difficulty progression, which are very addictive and keeps users engaged
Maximize user interaction by implementing intuitive gestures and tilt controls
Implement advanced physics engine features such as PreSolve and PostSolve events
Add realism to your game by using a touch event, and use it to control a game
Implement circle-to-circle collision detection in your games
Build the same project on multiple platforms, such as Android and Windows, effortlessly

In DetailPacked with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

Karan Sequeira is a budding game developer with 4 years of experience in the mobile game development industry. He started out as a JavaScript programmer, developing HTML5 games, and fell in love with C++ when he moved to Cocos2d-x. He has a handful of games on the iOS and Android app stores and is currently working for an organization in the in-flight entertainment industry. He is extremely passionate about learning new technologies and dreams about building an artificially intelligent super computer that can fall in love.

Erscheint lt. Verlag 27.7.2015
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-78398-526-7 / 1783985267
ISBN-13 978-1-78398-526-5 / 9781783985265
Zustand Neuware
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