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Virtual, Augmented and Mixed Reality -

Virtual, Augmented and Mixed Reality

7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Buch | Softcover
XVII, 546 Seiten
2015 | 2015
Springer International Publishing (Verlag)
978-3-319-21066-7 (ISBN)
CHF 74,85 inkl. MwSt
This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.

User experience in virtual and augmented Environments.- Developing virtual and augmented Environments.- Agents and robots in virtual Environments.- VR for learning and Training.- VR in Health and Culture.- Industrial and military applications.

Erscheint lt. Verlag 14.7.2015
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XVII, 546 p. 194 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte 3D • 3D modeling • augmented reality • Autonomous Systems • computer vision • cultural heritage • Cyber-Physical Systems • cybersecurity • Decision-Making • design process • digital museum • Displays • Distributed Environments • game engines • Google Glass • human component • Human-Computer interaction • Information Visualization • multimodal interaction • Real-Time Operating Systems • self-organizing autonomic computing • Serious Games • Usability • User Interfaces • wearable computing
ISBN-10 3-319-21066-1 / 3319210661
ISBN-13 978-3-319-21066-7 / 9783319210667
Zustand Neuware
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