Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Social Informatics -

Social Informatics

SocInfo 2014 International Workshops, Barcelona, Spain, November 11, 2014, Revised Selected Papers
Buch | Softcover
XV, 479 Seiten
2015 | 2015
Springer International Publishing (Verlag)
978-3-319-15167-0 (ISBN)
CHF 74,85 inkl. MwSt
This book constitutes the proceedings of the Workshops held at the International Conference on Social Informatics, SocInfo 2014, which took place in Barcelona, Spain, in November 2014. This year SocInfo 2014 included nine satellite workshops: the City Labs Workshop, the Workshop on Criminal Network Analysis and Mining, CRIMENET, the Workshop on Interaction and Exchange in Social Media, DYAD, the Workshop on Exploration of Games and Gamers, EGG, the Workshop on HistoInformatics, the Workshop on Socio-Economic Dynamics, Networks and Agent-based Models, SEDNAM, the Workshop on Social Influence, SI, the Workshop on Social Scientists Working with Start-Ups and the Workshop on Social Media in Crowdsourcing and Human Computation, SoHuman.

City Labs - Introduction.- FlowSampler: Visual Analysis of Urban Flows in Geolocated Social Media Data.- Policing Engagement via Social Media.- Digital Social Media to Enhance the Public Realm in Historic Cities.- Privacy Preserving Energy Management.- DaTactic, Data with Tactics: Description and Evaluation of a New Format of Online Campaigning for NGOs.- Online Communication in Apartment Buildings.- Experiments for a Real Time Crowdsourced Urban Design.- How Can City Labs Enhance the Citizens' Motivation in Different Types of Innovation Activities?.- Criminal Network Analysis and Mining (CRIMENET 2014) - Introduction.- Understanding Crime Networks: Actors and Links.- The (not so) Critical Nodes of Criminal Networks.- A Literature-Based Approach to a Narco-Network.- The Spatial Structure of Crime in Urban Environments.- Emergence of Extreme Opinions in Social Networks.- Using Societal Impact Assessment (SIA) to Improve Technological Development in the Field of Crime Prevention.- What's in a Dyad? Interaction and Exchange in Social Media - Introduction.- Triad-Based Role Discovery for Large Social Systems.- A Tool-Based Methodology to Analyze Social Network Interactionsin Cultural Fields: The Use Case ''MuseumWeek''.- Detecting Presence of Personal Events in Twitter Streams.- Digital Addiction Ontology for Social Networking Systems.- EGG 2014: Exploration on Games and Gamers - Introduction.- Initial Exploration of the Use of Specific Tangible Widgetsfor Tablet Games.- Generosity as Social Contagion in Virtual Community.- Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games.- Linguistic Analysis of Toxic Behavior in an Online Video Game. -Informal In-Game Help Practices in Massive Multiplayer Online Games.- Social Network Analysis of High-Level Players in Multiplayer Online Battle Arena Game.- The 2nd HistoInformatics Workshop - Introduction.- Learning to Identify Historical Figures for Timeline Creation fromWikipedia Articles.- Mapping the Early Modern News Flow: An Enquiry by Robust Text Reuse Detection.- Linking Historical Ship Records to a Newspaper Archive.- Digital Chronofiles of Life Experience.- Mapping Memory Landscapes in nodegoat.- Mining Ministers (1572-1815). Using Semi-structured Data for Historical Research.- New European Integration History .- The EHRI Project - Virtual Collections Revisited.- Developing Onomastic Gazetteers and Prosopographies for the Ancient World Through Named Entity Recognition and Graph Visualization: Some Examples from Trismegistos People.- Can Network Analysis Reveal Importance? Degree Centrality and Leaders in the EU Integration Process.- SEDNAM - Socio-Economic Dynamics: Networks and Agent-Based Models.- Reconstructing Topological Properties of Complex NetworksUsing the Fitness Model.- The Structure of Global Inter-firm Networks.- Generalized Friendship Paradox: An Analytical Approach.- Collective Intelligence-Based Sequential Pattern Mining Approach for Marketing Data.- Workshop on Social Influence - SI 2014 - Introduction.- Naming Game Dynamics on Pairs of Connected Networks with Competing Opinions.- Threshold of Herd Effect for Online Events in China.- Identifying Bridges for Information Spread Control in Social Networks.- Think Before RT: An Experimental Study of Abusing Twitter Trends.- SoHuman 2014 - 3rd International Workshop on Social Media in Crowdsourcing and Human Computation - Introduction.- CrowdMonitor: Monitoring Physical and Digital Activities of Citizens During Emergencies.- Crowd Work CV: Recognition for Micro Work.- Means and Roles of Crowdsourcing Vis-À-Vis CrowdFunding for the Creation of Stakeholders Collective Benefits.- On Utilizing Player Models to Predict Behavior in Crowdsourcing Tasks. -Comparing Human and Algorithm Performance on Estimating Word-BasedSemantic Similarity.- Mobile Picture Guess: A Crowdsourced Serious Game for Simulating Human Perception.- histoGraph as a Demonstrator forDomain Specific Challenges to Crowd-Sourcing.

Erscheint lt. Verlag 12.3.2015
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XV, 479 p. 128 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 753 g
Themenwelt Mathematik / Informatik Informatik Datenbanken
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Applications • collaborative computing • Communities • Computational Sociology • Computer Science • conference proceedings • Cooperation • Crime Networks • crowd sourcing • Data Mining • Game Design • Human Computer Interaction • Informatics • Informatik • machine learning • misinformation • Networks • Online News • online opinions • Organizations • Research • semantic web • Social Informatics • Society • Software engineering • user interface
ISBN-10 3-319-15167-3 / 3319151673
ISBN-13 978-3-319-15167-0 / 9783319151670
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …

von Mahbouba Gharbi; Arne Koschel; Andreas Rausch; Gernot Starke

Buch | Hardcover (2023)
dpunkt Verlag
CHF 48,85
Lean UX und Design Thinking: Teambasierte Entwicklung …

von Toni Steimle; Dieter Wallach

Buch | Hardcover (2022)
dpunkt (Verlag)
CHF 48,85
Wissensverarbeitung - Neuronale Netze

von Uwe Lämmel; Jürgen Cleve

Buch | Hardcover (2023)
Carl Hanser (Verlag)
CHF 48,95