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Mathematical Basics of Motion and Deformation in Computer Graphics - Ken Anjyo, Hiroyuki Ochiai

Mathematical Basics of Motion and Deformation in Computer Graphics

Buch | Softcover
83 Seiten
2014
Morgan and Claypool Life Sciences (Verlag)
978-1-62705-444-7 (ISBN)
CHF 85,45 inkl. MwSt
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Presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. This title serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modelling and animation in computer graphics.
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Preface
Symbols and Notations
Introduction
Rigid Transformation
Affine Transformation
Exponential and Logarithm of Matrices
2D Affine Transformation between Two Triangles
Global 2D Shape Interpolation
Parametrizing 3D Positive Affine Transformations
Further Readings
Bibliography
Authors' Biographies

Erscheint lt. Verlag 30.10.2014
Reihe/Serie Synthesis Lectures on Computer Graphics and Animation
Verlagsort San Rafael, CA
Sprache englisch
Maße 187 x 235 mm
Themenwelt Informatik Web / Internet Web Design / Usability
Technik Umwelttechnik / Biotechnologie
ISBN-10 1-62705-444-8 / 1627054448
ISBN-13 978-1-62705-444-7 / 9781627054447
Zustand Neuware
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