Understanding Minecraft
McFarland & Co Inc (Verlag)
978-0-7864-7974-0 (ISBN)
The first essays in this collection cover Minecraft's origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities.
NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.
Nate Garrelts is a professor of English at Ferris State University in Big Rapids, Michigan.
Table of Contents
Introduction: Why Minecraft Matters (Nate Garrelts)
The Videogame Commons Remakes the Transnational Studio (Dennis Redmond)
Players, Modders and Hackers (Peter Christiansen)
Teaching Tools: Progressive Pedagogy and the History of Construction Play (Colin Fanning and Rebecca Mir)
Mining Constructivism in the University: The Case of Creative Mode (Jeffrey E. Brand, Penny de Byl, Scott J. Knight and James Hooper)
The Craft of Data Mining: Minecraft and the Constraints of Play (Alexandra Jean Tremblay, Jeremy Colangelo and Joseph Alexander Brown)
Just Steve: Conventions of Gender on the Virtual Frontier (Iris Rochelle Bull)
(Queer) Algorithmic Ecology: The Great Opening Up of Nature to All Mobs (Amanda Phillips)
Look What Just Happened: Communicating Play in Online Communities (Michael Thomét)
A Craft to Call Mine: Creative Appropriation of Minecraft in YouTube Animations (Jandy Gu)
“Someone off the YouTubez”: The Yogscast as Fan Producers (Esther MacCallum-Stewart)
Videogames in the White Cube (Michael St. Clair)
Fine Arts, Culture and Creativity in Minecraft (James Morgan and R. Yagiz Mungan)
Building a Case for the Authenticity vs. Validity Model of Videogame Design (Adam L. Brackin)
Where Game, Play and Art Collide (Rémi Cayatte)
About the Contributors
Index
Zusatzinfo | 24 photos, notes, bibliographies, index |
---|---|
Verlagsort | Jefferson, NC |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 318 g |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby ► Spielen / Raten |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-7864-7974-4 / 0786479744 |
ISBN-13 | 978-0-7864-7974-0 / 9780786479740 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich