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Getting Started with Clickteam Fusion - Jurgen Brunner

Getting Started with Clickteam Fusion

(Autor)

Buch | Softcover
114 Seiten
2014
Packt Publishing Limited (Verlag)
978-1-78328-361-3 (ISBN)
CHF 31,95 inkl. MwSt
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An easy to understand, step by step guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages. This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.

Jurgen Brunner is currently working as a game designer and an indie developer in Austria and Germany. You can definitely call him a video game enthusiast, which he has been since the 1980s. Remembering the first gaming sessions on a friend's Amiga 500, he tries to stay as connected as possible to the main goal of every game: fun! He studied game design and music at the University of Applied Sciences in Salzburg, and received his degree in 2010 with the diploma thesis 'Jump 'n' Run Evolution'. While working as a researcher at the Pervasive experience lab (P.e.l.s) in his former university, he had the privilege of exploring augmented reality and pervasive games as well as Kinect hacks. Jurgen made his way to the professional gaming industry as a game and level designer in 2012. Besides this, he also works on his own indie games. His love and passion for retro graphics, music, and art can be experienced in every new game and in every new song. The greatest success of his indie career so far might be the release of the award winning game Pitiri 1977 on Steam in 2014. Besides working on games, he is also a passionate musician. As well as playing six instruments, Jurgen still tries to spend every free minute on music and sound design, or with his band SaberRider.

Erscheint lt. Verlag 21.3.2014
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-78328-361-0 / 1783283610
ISBN-13 978-1-78328-361-3 / 9781783283613
Zustand Neuware
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