Irresistible Apps
Motivational Design Patterns for Apps, Games, and Web-based Communities
Seiten
2014
|
1st ed.
Apress (Verlag)
978-1-4302-6421-7 (ISBN)
Apress (Verlag)
978-1-4302-6421-7 (ISBN)
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics.
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.
As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy?
The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.
As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy?
The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.
Chris Lewis is a software engineer based in Silicon Valley, and in a past life he worked as a database consultant. He holds a Computer Science PhD from the University of California, Santa Cruz, where he researched both software engineering and game design, marrying the two in his study of motivational design patterns. He is co-founder of the Games and Software Engineering academic workshop.
Introduction to Motivational Design
Psychology of Motivation
Understanding Patterns
Gameful Patterns
Social Patterns
Interface Patterns
Information Patterns
Understanding Motivational Dark Patterns
Temporal Dark Patterns
Monetary Dark Patterns
Social Capital Dark Patterns
Patterns as Analysis
Patterns as Design Tools
The End Is the Beginning
Bibliography
Zusatzinfo | 64 Illustrations, black and white; XVI, 208 p. 64 illus. |
---|---|
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Apps |
ISBN-10 | 1-4302-6421-7 / 1430264217 |
ISBN-13 | 978-1-4302-6421-7 / 9781430264217 |
Zustand | Neuware |
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