Building IOS Game Apps Using HTML5, JavaScript and CSS3
Seiten
2012
Apress (Verlag)
978-1-4302-4212-3 (ISBN)
Apress (Verlag)
978-1-4302-4212-3 (ISBN)
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Building game apps for your iPhone or iPad, without knowing much about Objective-C or Cocoa, is especially appealing to Web designers/developers who wish to get into iPhone and iPad apps using their existing skill sets. Today's iOS offers a great Safari browser and WebKit capable of rendering more and more complex web-based apps that use HTML5, JavaScript and CSS. Complex web apps as well as cloud-based apps such as games can now be done outside the native. Building iOS Game Apps Using HTML5, JavaScript and CSS3 lets you build simple and even complex game apps using the power of HTML5, instead of Objective-C or Cocoa. So, if you're a web developer or even web designer, you can build games now. Chris Apers first walks you through a simple web-based game app, then guides you step by step in building a web-based game app, top to bottom. It's a case study that you can take with you, do yourself, and perhaps model your own web game app after. You might even make some money off of your game app!
What you'll learn * How to build HTML5 based game apps that run on the iPhone and iPad * What are some game basics to get started * What and how to use canvas, sprites (animation), tiles, collisions, transitions and other special effects * How to integrate audio and video content, as well as share via social media * How to design and develop characters, villains and more * How to play online and utilize the cloud and perhaps iCloud Who this book is for This book is for those who wish to explore and use HTML5 and JavaScript Web standards to build game apps that run on iOS, iPhone and iPad. Also, this book is for Web designers/developers who have an interest in building HTML5 apps that work on the iPhone, iPad and other iOS devices.
What you'll learn * How to build HTML5 based game apps that run on the iPhone and iPad * What are some game basics to get started * What and how to use canvas, sprites (animation), tiles, collisions, transitions and other special effects * How to integrate audio and video content, as well as share via social media * How to design and develop characters, villains and more * How to play online and utilize the cloud and perhaps iCloud Who this book is for This book is for those who wish to explore and use HTML5 and JavaScript Web standards to build game apps that run on iOS, iPhone and iPad. Also, this book is for Web designers/developers who have an interest in building HTML5 apps that work on the iPhone, iPad and other iOS devices.
Erscheint lt. Verlag | 30.6.2012 |
---|---|
Verlagsort | Berkley |
Sprache | englisch |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 1-4302-4212-4 / 1430242124 |
ISBN-13 | 978-1-4302-4212-3 / 9781430242123 |
Zustand | Neuware |
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