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Gamestar Mechanic For Dummies - Jacob Cordeiro

Gamestar Mechanic For Dummies

(Autor)

Buch | Softcover
352 Seiten
2014
John Wiley & Sons Inc (Verlag)
978-1-118-83212-7 (ISBN)
CHF 35,95 inkl. MwSt
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Level up from gamer to creator with Gamestar Mechanic Do you think you can design the ultimate video game? It's more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive feedback from other users. You can also take an online game design course where an expert instructor is right there to help you. Gamestar Mechanic For Dummies will show you how to get the most out of the site and build your very best game. Author Jacob Cordeiro, author of Minecraft For Dummies and a former Gamestar Mechanic teacher, shows you all the tips and tricks and teaches you the principles behind your design. * Go through all of the phases of game design * Plan, design and build your own video game * Take a more active role in your gaming * Share your game with others and get feedback * Learn the principles of good game design Gamestar Mechanic offers an online community for collaboration, support and sharing, and makes learning valuable skills feel like gameplay.
Gamestar Mechanic For Dummies will help you get the most out of your game creation experience.

Jacob Cordeiro is a math and gaming enthusiast attending the Stanford Online High School. He was a panelist at the Games for Change conference in 2012, and taught classes in the Gamestar Mechanic platform in the same year. Jacob is the author of Minecraft For Dummies, Portable Edition.

Introduction 1 Part I: Introducing the Gamestar Mechanic World 5 Chapter 1: What Is Gamestar Mechanic? 7 Chapter 2: Getting Up and Running 17 Part II: Playing and Designing Games 41 Chapter 3: The Basics of Playing a Game 43 Chapter 4: Completing Quest Missions 55 Chapter 5: Designing and Publishing Your First Game 75 Chapter 6: Understanding Sprites 105 Part III: Participating in the Gamestar Community 143 Chapter 7: Reviewing Games 145 Chapter 8: Earning Ranks and Badges 157 Chapter 9: Meeting the Mechanics 171 Chapter 10: Making Yourself Known within the Community 181 Part IV: Designing Masterpieces 191 Chapter 11: Understanding What Makes a Good Game 193 Chapter 12: Designing and Redesigning Games 211 Chapter 13: Seeking True Mastery in Game Design 223 Part V: Going Deeper in the Gamestar World 245 Chapter 14: Examining Premium Content 247 Chapter 15: Entering Game Design Contests 261 Chapter 16: Teaching and Learning through Gamestar Mechanic 277 Part VI: The Part of Tens 299 Chapter 17: Ten Types of Gameplay 301 Chapter 18: Ten Pitfalls of Gamestar Mechanic Projects 309 Index 319

Zusatzinfo illustrations
Verlagsort New York
Sprache englisch
Maße 186 x 230 mm
Gewicht 592 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Computerspiele
ISBN-10 1-118-83212-4 / 1118832124
ISBN-13 978-1-118-83212-7 / 9781118832127
Zustand Neuware
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