Pro Android
Apress (Verlag)
978-1-4302-1596-7 (ISBN)
Takes a pragmatic approach to developing Google Android applications.
Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders,
Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more.
With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and more—no matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks.
Satya Komatineni has been programming for more than 20 years in the IT and Web space. He has had the opportunity to work with Assembly, C, C++, Rexx, Java, C#, Lisp, HTML, JavaScript, CSS, SVG, relational databases, object databases and related technologies. He has published more than 30 articles touching many of these areas, both in print and online. He has been a frequent speaker at O'Reilly Open Source Conference, speaking on innovations around Java and Web. Satya has done a considerable amount of original work in creating Aspire, a comprehensive open-source Java-based web framework, and has explored personal web productivity and collaboration tools through his open-source work for KnowledgeFolders.com. Satya holds a master's degree in electrical engineering from Indian Institute of Technology and a bachelor's degree in electrical engineering from Andhra University, India. You can find his website at SatyaKomatineni.com.
Introducing the Android Computing Platform.- Getting Your Feet Wet.- Using Resources, Content Providers, and Intents.- Building User Interfaces and Using Controls.- Working with Menus and Dialogs.- Unveiling 2D Animation.- Exploring Security and Location-Based Services.- Building and Consuming Services.- Using the Media Framework and Telephony APIs.- Programming 3D Graphics with OpenGL.- Managing and Organizing Preferences.- Coming to Grips with 1.5.- Simplifying OpenGL and Exploring Live Folders.
Zusatzinfo | XXIII, 464 p. |
---|---|
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Netzwerke |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Android (Betriebssystem) |
ISBN-10 | 1-4302-1596-8 / 1430215968 |
ISBN-13 | 978-1-4302-1596-7 / 9781430215967 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich