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LEGO Mindstorms NXT-G Programming Guide

Buch | Softcover
196 Seiten
2007
Apress (Verlag)
978-1-59059-871-9 (ISBN)

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LEGO Mindstorms NXT-G Programming Guide - James Floyd Kelly
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The reader of this book will be someone looking for more detailed information on the NXT-G programming language used to program the LEGO Mindstorms NXT robotics kit. LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots. * Includes easy-to-follow examples for each and every programming block* Provides programming techniques simple enough to be understood by young programmers, age 10 and up.* Provides a test robot (with instructions) in the appendix for running the programs What youll learn* Understand the basics of computer programming.* Easily program your robot with the NXT-G visual programming language.* See how to implement basic, intermediate, and advanced programs.* Learn how to program for* Moving* Waiting* Recording* Stopping* Displaying messages* Sending messages* Defining the duration of an activity* Creating random behavior* Practice with a free sample program.Who is this book for?
This book is for people new to programming (10 years old and up) or for experienced programmers new to the NXT-G programming language.

James Kelly is the author of LEGO Mindstorms NXT: The Mayan Adventure (Apress, December 2006). He was accepted as a member of the beta team for testing of the new Mindstorms NXT. He created the #1 Mindstorms NXT blog in January 2006 and it continues to draw an estimated 30,000+ readers monthly for news, updates, and information on the NXT. Readers and fans of NXT know his name and that he is actively involved in promoting the NXT as well as teaching kids and adults how to design, build, and program robots using the new kit.

Chapter 1 Robots and Programs Chapter 2 Program Structure Chapter 3 Hello World! Chapter 4 Get Movin' Chapter 5 Record and Play Back Chapter 6 Make Some Noise Chapter 7 Wired! Chapter 8 True or False? Chapter 9 Feedback Chapter 10 Wait for It! Chapter 11 Round and Ropund Chapter 12 Decisions, Decisions Chapter 13 Stop It Chapter 14 Pick a Card, Any Card Chapter 15 Apples adn Oranges Chapter 16 Inside or Out Chapter 17 Yes? No? Maybe? Chapter 18 Title = Anything You Like Chapter 19 Basic Text Chapter 20 Basic Math Chapter 21 Staying Alive Chapter 22 Your Own Filing Cabinet Chapter 23 Calibration Chapter 24 Get Reset Chapter 25 Messgaes Chapter 26 My Block Is Your Blockk Appendix Math Basics for NXT Index

Erscheint lt. Verlag 8.7.2007
Reihe/Serie Technology in Action Press
Verlagsort New York
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Software Entwicklung
Informatik Weitere Themen Computerspiele
Schlagworte LEGO Mindstorms Roboter
ISBN-10 1-59059-871-7 / 1590598717
ISBN-13 978-1-59059-871-9 / 9781590598719
Zustand Neuware
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