Nicht aus der Schweiz? Besuchen Sie lehmanns.de

XNA 3.0 Game Programming Recipes

A Problem-Solution Approach
Buch | Softcover
649 Seiten
2009 | 1st ed.
Apress (Verlag)
978-1-4302-1855-5 (ISBN)

Lese- und Medienproben

XNA 3.0 Game Programming Recipes - Riemer Grootjans
CHF 49,95 inkl. MwSt
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology.


Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.

Getting Started with XNA 3.0.- Setting Up Different Camera Modes in Your 3D World.- Working with 2D Images/Textures in XNA 3.0.- Working with Models.- Getting the Most Out of Vertices.- Adding Light to Your Scene in XNA 3.0.- Adding Sounds to Your XNA 3.0 Project.- Networking in XNA 3.0.

Erscheint lt. Verlag 5.3.2009
Reihe/Serie The Expert's Voice
Zusatzinfo XX, 649 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Computerspiele (Programmierung/Entwicklung) • XNA Framework
ISBN-10 1-4302-1855-X / 143021855X
ISBN-13 978-1-4302-1855-5 / 9781430218555
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85