The Visualization Toolkit
An Object-Oriented Approach to 3-D Graphics
Seiten
1997
|
2nd edition
Prentice Hall
978-0-13-954694-5 (ISBN)
Prentice Hall
978-0-13-954694-5 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
A revision of strong selling graphics title published in 1996. Features new release of VTK software, plus code in Java instead of Tcl. This is the first widely used visualization program to be written in Java. This version also has an interface to RenderMan, the most widely used commercial rendering software (used to make Toy Story).
95469-3 All you need to build state-of-the-art 3D visualization applications! From weather maps to MRIs, from marketing to finance, 3D visualization technology is revolutionizing the way information is delivered. And the revolution has just begun. Breakthrough tools like the Visualization Toolkit (vtk) Release 2.0 make visualization more practical and powerful than ever. This book delivers all you need to start building your own visualization applications: A complete introduction to visualization architectures and image processing algorithms-including essential algorithms for contouring, surface smoothing, cutting, slicing, decimation, and Delaunay triangulation: *An extensive collection of real-world case studies. *A working architecture and software design techniques for applying visualization to business and technical problems. *The complete vtk Release 2.0 software tools-complete C++ class libraries and source code for visualization, plus Tcl-based prototyping libraries and Java bindings...all the software you need for Win95/NT, Solaris, HP-UX, Digital UNIX, and IBM AIX! Learn how to leverage the power of vtk 2.0 to: *Build Web-based 3D visualization applications that take advantage of VRML, Java and Java3D.
*Use volume rendering, which allows you to "see into" 3D datasets. *Use vtk's new 2D imaging pipeline to manipulate, display and combine 2D images into 3D datasets for further processing-and much more. Advanced 3D visualization is now practical in an unprecedented range of applications. If you're a C++, Java or Tcl/Tk programmer, you need to understand these tools and technologies. Now's the time - and there's no better place to start than The Visualization Toolkit.
95469-3 All you need to build state-of-the-art 3D visualization applications! From weather maps to MRIs, from marketing to finance, 3D visualization technology is revolutionizing the way information is delivered. And the revolution has just begun. Breakthrough tools like the Visualization Toolkit (vtk) Release 2.0 make visualization more practical and powerful than ever. This book delivers all you need to start building your own visualization applications: A complete introduction to visualization architectures and image processing algorithms-including essential algorithms for contouring, surface smoothing, cutting, slicing, decimation, and Delaunay triangulation: *An extensive collection of real-world case studies. *A working architecture and software design techniques for applying visualization to business and technical problems. *The complete vtk Release 2.0 software tools-complete C++ class libraries and source code for visualization, plus Tcl-based prototyping libraries and Java bindings...all the software you need for Win95/NT, Solaris, HP-UX, Digital UNIX, and IBM AIX! Learn how to leverage the power of vtk 2.0 to: *Build Web-based 3D visualization applications that take advantage of VRML, Java and Java3D.
*Use volume rendering, which allows you to "see into" 3D datasets. *Use vtk's new 2D imaging pipeline to manipulate, display and combine 2D images into 3D datasets for further processing-and much more. Advanced 3D visualization is now practical in an unprecedented range of applications. If you're a C++, Java or Tcl/Tk programmer, you need to understand these tools and technologies. Now's the time - and there's no better place to start than The Visualization Toolkit.
1. Introduction.
2. Object-Oriented Design.
3. Computer Graphics Primer.
4. The Visualization Pipeline.
5. Basic Data Representative.
6. Fundamental Algorithms.
7. Advanced Computer Graphics Color Plates.
8. Advanced Data Representation.
9. Advanced Algorithms.
10. Chapter 10 Image Processing.
11. Interpreters and Tcl/Tk.
12. Visualization on the Web.
13. Applications.
Appendix A Software Guide.
Appendix B CD-ROM Organization.
Glossary.
Index.
Erscheint lt. Verlag | 18.12.1997 |
---|---|
Verlagsort | Upper Saddle River |
Sprache | englisch |
Maße | 190 x 240 mm |
Gewicht | 1266 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-13-954694-4 / 0139546944 |
ISBN-13 | 978-0-13-954694-5 / 9780139546945 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |