3D Graphics Programming in Windows
Seiten
1994
Addison Wesley
978-0-201-60882-3 (ISBN)
Addison Wesley
978-0-201-60882-3 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
Covers graphics programming in Windows from the intermediate to the advanced level, providing workable example source code and several applications illustrating graphics concepts in Windows. An emphasis is placed upon 3D graphics.
This is the definitive guide to one of the most exciting areas of Windows programming. Creative and comprehensive, 3D Graphics Programming in Windows provides for new and experienced developers the techniques and tools to create the full range of 3D graphics applications, from simple spinning cube demo programs to sophisticated modeling and rendering applications. 3D Graphics Programming in Windows pragmatically explains, from a Windows perspective, 3D graphics fundamentals, including coordinate and object systems, 3D mathematics, and application architecture and design. Using as an example the development of a professional-quality application, the book teaches how to build the support libraries and components necessary for 3D graphics work in Windows. You'll learn step by step how to design and build powerful 3D graphics applications from components. BONUS Disk includes: *an entire, professional quality set of 3D graphics libraries for Windows that you can use to create your own applications *an innovative example application *a professional-quality integrated wire-frame and ray-traced modeler/renderer. 0201608820B04062001
This is the definitive guide to one of the most exciting areas of Windows programming. Creative and comprehensive, 3D Graphics Programming in Windows provides for new and experienced developers the techniques and tools to create the full range of 3D graphics applications, from simple spinning cube demo programs to sophisticated modeling and rendering applications. 3D Graphics Programming in Windows pragmatically explains, from a Windows perspective, 3D graphics fundamentals, including coordinate and object systems, 3D mathematics, and application architecture and design. Using as an example the development of a professional-quality application, the book teaches how to build the support libraries and components necessary for 3D graphics work in Windows. You'll learn step by step how to design and build powerful 3D graphics applications from components. BONUS Disk includes: *an entire, professional quality set of 3D graphics libraries for Windows that you can use to create your own applications *an innovative example application *a professional-quality integrated wire-frame and ray-traced modeler/renderer. 0201608820B04062001
Philip H. Taylor, Jr., is a staff engineer at Kaleida Labs, Inc., where he develops platform-independent multimedia and 3D graphics programming tools. He previously was a Senior Software Engineer at Borland International and was manager of Special Projects at Softview, Inc. 0201608820AB04062001
Erscheint lt. Verlag | 10.11.1994 |
---|---|
Verlagsort | Boston |
Sprache | englisch |
Gewicht | 1286 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► Windows |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
ISBN-10 | 0-201-60882-0 / 0201608820 |
ISBN-13 | 978-0-201-60882-3 / 9780201608823 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
Haben Sie eine Frage zum Produkt? |